Adamantine Dagger Weapon Adamantine No summary yet. Damage: 1d4 / 19-20 3002 gp · 1.00 lb core-rulebook weapon adamantine simple
Battle Aspergillum Weapon Named for the common aspergillum, a mace-like tool used by priests to sprinkle holy water, this light mace has a hollow head and a metal plug to fit the hollow's neck. Damage: 1d6 5 gp · 4.00 lb see-text advanced-player-s-guide weapon see-text simple
Bayonet Weapon Bayonets are close combat weapons designed to fit into the grooves or muzzles of crossbows and firearms. Damage: 1d6 5 gp · 1.00 lb advanced-player-s-guide weapon simple
Blowgun Weapon Blowguns are generally used to deliver debilitating (but rarely fatal) poisons from a distance. Damage: 1d2 2 gp · 1.00 lb core-rulebook weapon simple
Boar Spear Weapon This spear with a spiraling blade has a metal crossbar approximately halfway down its length. Damage: 1d8 5 gp · 8.00 lb bracesee-text advanced-player-s-guide weapon brace see-text
Brass Knuckles Weapon These close combat weapons are designed to fit comfortably around the knuckles, narrowing the contact area and therefore magnifying the amount of force delivered by a punch. Damage: 1d3 1 gp · 1.00 lb monksee-text advanced-player-s-guide weapon monk see-text
Cestus Weapon The cestus is a glove of leather or thick cloth that covers the wielder from mid-finger to mid-forearm. Damage: 1d4 / 19-20 5 gp · 1.00 lb monksee-text advanced-player-s-guide weapon monk see-text
Club Weapon This weapon is usually just a shaped piece of wood, sometimes with a few nails or studs embedded in it. Damage: 1d6 · 3.00 lb core-rulebook weapon simple
Dagger Weapon A dagger has a blade that is about 1 foot in length. Damage: 1d4 / 19-20 2 gp · 1.00 lb core-rulebook weapon simple
Dart Weapon This thrown weapon is larger than an arrow and shorter than a javelin, with a weighted tip and a shorter range than a javelin. Damage: 1d4 0.50 gp · 0.50 lb core-rulebook weapon simple
Gauntlet Weapon This metal glove lets you deal lethal damage rather than nonlethal damage with unarmed strikes. Damage: 1d3 2 gp · 1.00 lb core-rulebook weapon simple
Heavy Crossbow Weapon You draw a heavy crossbow back by turning a small winch. Damage: 1d10 / 19-20 50 gp · 8.00 lb ultimate-equipment weapon simple
Javelin Weapon A javelin is a thin throwing spear . Damage: 1d6 1 gp · 2.00 lb core-rulebook weapon simple
Light Crossbow Weapon You draw a light crossbow back by pulling a lever. Damage: 1d8 / 19-20 35 gp · 4.00 lb ultimate-equipment weapon simple
Light Mace Weapon A mace is made up of an ornate metal head attached to a simple wooden or metal shaft. Damage: 1d6 5 gp · 4.00 lb ultimate-equipment weapon simple
Longspear Weapon A longspear is about 8 feet in length. Damage: 1d8 5 gp · 9.00 lb bracereach core-rulebook weapon brace reach
Mace Weapon A mace is made up of an ornate metal head attached to a simple wooden or metal shaft. Damage: 1d6 5 gp · 4.00 lb core-rulebook weapon simple
Mace, Heavy Weapon A heavy mace has a larger head and a longer handle than a normal mace. Damage: 1d8 12 gp · 8.00 lb core-rulebook weapon simple
Masterwork Silver Dagger Weapon Silver As a masterwork weapon, this alchemical silver dagger has a +1 enhancement bonus on attack rolls (but not on damage rolls). Damage: 1d4 / 19-20 322 gp · 1.00 lb ultimate-equipment weapon silver simple
Morningstar Weapon A morningstar is a spiked metal ball, affixed to the top of a long handle. Damage: 1d8 8 gp · 6.00 lb core-rulebook weapon simple
Punching Dagger Weapon A punching dagger's blade is attached to a horizontal handle that projects out from the fist when held. Damage: 1d4 2 gp · 1.00 lb ultimate-equipment weapon simple
Quarterstaff Weapon A quarterstaff is a simple piece of wood, about 5 feet in length. Damage: 1d6/1d6 · 4.00 lb doublemonk core-rulebook weapon double monk
Shortspear Weapon A shortspear is about 3 feet in length, making it a suitable thrown weapon. Damage: 1d6 1 gp · 3.00 lb core-rulebook weapon simple
Sickle Weapon Originating as a farming tool used for reaping grain, this one-handed weapon has a blade with a strong curve that can easily catch an opponent's limb or armor. Damage: 1d6 6 gp · 2.00 lb trip core-rulebook weapon trip simple