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Feats Compendium
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When you dispel an enemy's magical defenses, those defenses crash down with debilitating effects.
You can detect the mystic specialty of a foe.
You can sense a creature's magical abilities with just a mere glance.
Pitting all of your strength and resolve against your enemy, you deliver a strike that is impossible to ignore.
Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add either the anarchic, axiomatic, holy,…
Your tumor familiar goes to any length to save your life.
You are especially hard to kill. Not only do your wounds automatically stabilize when grievously injured, but you can remain conscious and continue to act even at death's door.
Once per day, the alchemist can dilute any one potion or elixir, creating two doses of the same potion from one.
Teleportation does not faze you.
You have been trained to use magical movement as part of your combat tactics.
You teleport with a mere thought, savaging your opponents as you flash in and out of reality.
Your rapid teleportation makes your combat maneuvers more difficult to avoid.
You flash into and out of reality so quickly it is impossible to tell exactly where you are at any given time.
Your critical hits can disarm your foes.
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By singing out a precise tone, you cause discordant vibrations to run through allies' weapons.
You can feint to disengage from combat.
Distracting your opponents gives you the opportunity to make a swift retreat.
You make one last attack before beating a hasty retreat.
A witch can change her appearance for a number of hours equal to her class level, as if using disguise self .
Your erratic movements disorient your opponent.
By tearing away an opponent's magical defenses, you leave your enemy vulnerable, making it difficult for him to resist your spells.