When the alchemist creates a bomb, he can choose to have it dispel magic effects instead of deal damage.
Feats Compendium
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Your blows attack the physical and arcane forms of your enemies at the same time.
By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.
You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.
With a well-placed shot, you make it harder for a nearby opponent to cast spells.
Your training makes it difficult for enemy spellcasters to safely cast spells near you.
When raging, the barbarian gains Disruptive as a bonus feat.
The magus gains Disruptive as a bonus feat.
You can disrupt an enemy caster's spells to fuel your own arcane power.
Your magical energies cling to enemies, interfering with their spellcasting.
You're a master at disrupting nearby spellcasters.
You are accurate with thrown weapons at longer ranges than normal.
There's virtually no limit to your powerful throwing arm.
A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.
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You can convert a spell to interfere with an enemy's attack.
Your divine power thwarts enemies of your faith.
Your keen magical intuition makes reading signs, portents, and mystical clues quick and easy.
You can surround yourself with the power of the storm, spinning like a hurricane to unleash a violent blast of electrical energy.
By calling upon the spirits of storms, you can manipulate lightning to protect yourself and buffet your enemies with peals of thunder.
Your hands sheathed in an auras of lightning, you move like the wind.
Your training and reflexes allow you to react swiftly to avoid an opponents' attacks.
When focused, you become nearly impossible to strike.