Showing 337–360 of 2458 feats.
Rage Power
Advanced Player's Guide
Free action while raging: enemies gain +4 on attack and damage rolls against her until her next turn, but every attack against her provokes an attack of opportunity resolved first.
General
Ultimate Wilderness
You channel energy to get animals to do your bidding.
General
Ultimate Wilderness
You channel energy to bring plants under your control.
General
Core Rulebook
Using foul powers of necromancy, you can command undead creatures, making them into your servants.
RequiresChannel negative energy class feature.
Mythic
Mythic Adventures
Your control of the undead is nearly absolute.
RequiresCommand Undead.
General
Combat
Occult Adventures
Your painful stare causes two additional effects.
General
Ultimate Intrigue
You can hide the evidence of spells you cast.
RequiresDeceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank., Bluff 1, Dis…
Magus Arcana
Ultimate Magic
The magus can reroll any concentration check he has just made with a +4 bonus.
Discovery
Advanced Player's Guide
The alchemist can combine two doses of the same poison to increase their effects.
Story
Spymaster's Handbook
You can attempt a Diplomacy check to request a pause in combat or nonlethal attacks from an enemy even if unfriendly or hostile.
Discovery
Advanced Player's Guide
When the alchemist creates a bomb, he can choose to have it inflict sonic damage.
Metamagic
+2 spell level
Ultimate Magic
You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.
Metamagic
Healer's Handbook
The spell is cast subject to the rules for the conditional favor spell, taking effect only when its stated condition is met.
General
Ultimate Intrigue
Sometimes your second attempt at a deception does the trick.
RequiresBluff 9 ranks, Sense Motive 9 ranks., Bluff 9, Sense Motive 9.
Advanced Rogue Talent
Ultimate Combat
A sneak attack prevents the target from making attacks of opportunity for 1d4+1 rounds.
Panache
Advanced Class Guide
You can befuddle a foe by striking a blow after tumbling.
Investigator Talent
Advanced Class Guide
When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...
Metamagic
Blood of Angels
The spell is treated as maximized against evil creatures and creatures with the evil subtype, and is unchanged against everything else.
RequiresAasimar, able to prepare or cast consecrate
Combat
Monster
Horror Adventures
Creatures that you swallow are quickly absorbed and soon utterly annihilated.
Arcanist Exploit
Advanced Class Guide
Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.
Metamagic
+2 spell level
Horror Adventures
A caster level check to dispel your spell that fails by 5 or more spreads the spell to the creature that attempted it.
General
Ultimate Combat
You can imbue others with your healing energy so that they can use it at the moment of greatest need.
RequiresTrue healer class feature, Selective Channeling.
Metamagic
Healer's Handbook
Infuses a target with a dormant cure, breath of life, or restorative spell that triggers automatically under a condition you set, for up to 10 minutes per caster level.
RequiresAbility to cast cure spells (a cure spell is any spell with “cure” in its name)
General
Advanced Player's Guide
Your assistance makes item crafting far more efficient.
Requires1 rank in any Craft skill, any item creation feat.