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Showing 337–360 of 2458 feats.
Rage Power Advanced Player's Guide

Free action while raging: enemies gain +4 on attack and damage rolls against her until her next turn, but every attack against her provokes an attack of opportunity resolved first.

General Ultimate Wilderness

You channel energy to get animals to do your bidding.

General Ultimate Wilderness

You channel energy to bring plants under your control.

General Core Rulebook

Using foul powers of necromancy, you can command undead creatures, making them into your servants.

RequiresChannel negative energy class feature.

Mythic Mythic Adventures

Your control of the undead is nearly absolute.

RequiresCommand Undead.

General Combat Occult Adventures

Your painful stare causes two additional effects.

General Ultimate Intrigue

You can hide the evidence of spells you cast.

RequiresDeceitful, Bluff 1 rank, Disguise 1 rank, Sleight of Hand 1 rank., Bluff 1, Dis…

Magus Arcana Ultimate Magic

The magus can reroll any concentration check he has just made with a +4 bonus.

Discovery Advanced Player's Guide

The alchemist can combine two doses of the same poison to increase their effects.

Story Spymaster's Handbook

You can attempt a Diplomacy check to request a pause in combat or nonlethal attacks from an enemy even if unfriendly or hostile.

Discovery Advanced Player's Guide

When the alchemist creates a bomb, he can choose to have it inflict sonic damage.

Metamagic +2 spell level Ultimate Magic

You cause creatures to be disoriented when you affect them with a spell that has the sonic descriptor.

Metamagic Healer's Handbook

The spell is cast subject to the rules for the conditional favor spell, taking effect only when its stated condition is met.

General Ultimate Intrigue

Sometimes your second attempt at a deception does the trick.

RequiresBluff 9 ranks, Sense Motive 9 ranks., Bluff 9, Sense Motive 9.

Advanced Rogue Talent Ultimate Combat

A sneak attack prevents the target from making attacks of opportunity for 1d4+1 rounds.

Investigator Talent Advanced Class Guide

When the investigator deals damage with studied strike, the opponent must succeed at a DC [see source formula] Fortitude saving throw or become confused for ...

Metamagic Blood of Angels

The spell is treated as maximized against evil creatures and creatures with the evil subtype, and is unchanged against everything else.

RequiresAasimar, able to prepare or cast consecrate

Combat Monster Horror Adventures

Creatures that you swallow are quickly absorbed and soon utterly annihilated.

Arcanist Exploit Advanced Class Guide

Consume potions, scrolls, staves, or wands as a move action (Charisma modifier times per day) to refill your arcane reservoir by half the contained spell's level.

Metamagic +2 spell level Horror Adventures

A caster level check to dispel your spell that fails by 5 or more spreads the spell to the creature that attempted it.

General Ultimate Combat

You can imbue others with your healing energy so that they can use it at the moment of greatest need.

RequiresTrue healer class feature, Selective Channeling.

Metamagic Healer's Handbook

Infuses a target with a dormant cure, breath of life, or restorative spell that triggers automatically under a condition you set, for up to 10 minutes per caster level.

RequiresAbility to cast cure spells (a cure spell is any spell with “cure” in its name)

General Advanced Player's Guide

Your assistance makes item crafting far more efficient.

Requires1 rank in any Craft skill, any item creation feat.

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