Showing 361–384 of 2458 feats.
Teamwork
Ultimate Intrigue
When you fail a Disable Device check against a trap, an adjacent ally who also has this feat and aided you may retry the check as an immediate action.
RequiresDisable Device 1 rank, trapfinding class feature., Disable Device 1.
Teamwork
Ultimate Combat
When an ally who also has this feat charges a creature no farther from you than your speed, you may charge that creature as an immediate action.
RequiresYou have at least two other teamwork feats, base attack bonus +10.
Combat
Teamwork
Advanced Player's Guide
+2 competence bonus to CMD (+4 against foes larger than both of you) while adjacent to an ally who also has this feat.
Combat
Teamwork
Advanced Player's Guide
+2 competence bonus on combat maneuver checks (+4 to escape a grapple) while adjacent to an ally who also has this feat.
Combat
Teamwork
Advanced Class Guide
+1 on ranged attacks (+2 if two allies flank) against a foe your ally who also has this feat threatens without giving it cover.
RequiresPoint-Blank Shot
Combat
Pathfinder Chronicles - Cheliax: Empire of Devils
When wielding a spiked chain, you gain a +1 shield bonus to your AC.
General
Advanced Player's Guide
Living in large, exotic cities has put you in touch with many diverse civilizations, cultures, and races.
Arcanist Greater Exploit
Advanced Class Guide
When you successfully counterspell, regain arcane reservoir points based on the countered spell's level (1 per 3 spell levels, max 3 at 9th).
Combat
Advanced Class Guide
Opponents with Mobility don't gain its dodge bonus against attacks of opportunity they provoke by moving out of or within your reach.
RequiresAnticipate Dodge, Dodge, Mobility; base attack bonus +9, brawler level 6th, or …
Combat
Advanced Class Guide
Once per round, an opponent that misses you with a melee attack while you fight unarmed with both hands free provokes an unarmed attack of opportunity from you.
RequiresDex 18, Combat Reflexes, Improved Unarmed Strike, Weapon Focus (unarmed strike)…
Bardic Performance
Core Rulebook
At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components). Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature
Arcanist Exploit
Advanced Class Guide
Spend 1 arcane reservoir point and an arcanist spell slot to counter a spell you identify with a dispel check (a same-level prepared spell gives a +5 bonus).
General
Advanced Race Guide
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Requires<p class="stat-block-1">Craven racial trait or fearless racial trait, halfling.…
Hex
Advanced Player's Guide
The witch counts as a hag for the purpose of joining a hag's coven.
General
Ultimate Wilderness
You are very difficult to follow in the wild, leaving few tracks in your wake.
Combat
Advanced Player's Guide
You are skilled at protecting yourself and your allies with your shield.
RequiresShield Focus, base attack bonus +6.
Item Creation
Construct Handbook
You can create construct creatures like golems.
RequiresCaster level 5th, Craft Magic Arms and Armor, Craft Wondrous Item.
Item Creation
Core Rulebook
You can create magic armor, shields, and weapons.
RequiresCaster level 5th.
Item Creation
Alchemy Manual
You can use alchemy to create dangerous ooze creatures.
RequiresBrew Potion, Craft Wondrous Item, Craft (alchemy) 3 ranks, caster level 5th.
Item Creation
Adventurer's Armory 2
You can craft poppets and augment poppets you control.
RequiresCaster level 1st.
Item Creation
Core Rulebook
You can create magic rods.
RequiresCaster level 9th.
Item Creation
Champions of Corruption
You can craft magical piercings infused with the power of shadow.
RequiresCraft (jewelry) 5 ranks, caster level 5th.
Item Creation
Core Rulebook
You can create magic staves.
RequiresCaster level 11th.
Item Creation
Core Rulebook
You can create magic wands.
RequiresCaster level 5th.