You receive a +4 bonus to your Combat Maneuver Defense against bull rush, drag, grapple, reposition, and trip attempts.
Feats Compendium
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You can walk on liquid as if it were a solid surface.
A ninja with this ability can expend 1 ki point from her ki pool as a swift action before she makes a full-attack attack with shuriken.
Your bond with your eidolon helps to focus your concentration.
Your anatomical insight adds deadliness to your shots.
When you cast a spell that affects more than one creature, one opponent finds it more difficult to resist.
You can enter a deep meditation, blocking out visual and auditory stimuli and allowing you to concentrate on a single problem, philosophical issue, or memory.
No summary yet.
Your bitter feud with your enemies can be quenched only with blood.
A rogue with this talent can use Perception to follow tracks as per the Survival skill.
You can repeatedly close the distance when foes try to move away, without impeding your normal movement.
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When the alchemist creates a bomb, he can choose to have it inflict force damage.
The witch causes a creature within 30 feet to die and be immediately reincarnated into a new body.
You can create magic rings.
A pivotal event from your past eludes your memory.
A ninja with this ability can recall one trick taught to her by her ancient masters.
As a standard action, you can assume the form of a Small fire elemental, as elemental body I.
You have learned to let your armor bear the brunt of the worst attacks.
No summary yet.
The witch can grant a creature within 30 feet a bit of good luck for 1 round.
Whenever a creature fails a saving throw and takes cold damage from one of your spells, it is slowed (as the slow spell) for 1 round.
Add all summon nature's ally spells to your spell list.
When the alchemist creates a bomb, he can choose to have it inflict cold damage.