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General Ultimate Combat

By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.

RequiresImproved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, c…

Magus Arcana Ultimate Magic

The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.

General Ultimate Combat

You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.

RequiresBase attack bonus +1, proficient with weapon.

Combat Horror Adventures

Your powerful fists can reduce undead foes to dust.

RequiresChannel positive energy 4d6

Combat Advanced Player's Guide

With a well-placed shot, you make it harder for a nearby opponent to cast spells.

RequiresDex 13, Point-Blank Shot, fighter level 6th.

Combat Core Rulebook

Your training makes it difficult for enemy spellcasters to safely cast spells near you.

Requires6th-level fighter.

Rage Power Advanced Player's Guide

When raging, the barbarian gains Disruptive as a bonus feat.

Magus Arcana Ultimate Combat

The magus gains Disruptive as a bonus feat.

Animal Combat Ultimate Wilderness

The animal's presence harries nearby enemies, making concentration difficult.

General Ultimate Combat

You can disrupt an enemy caster's spells to fuel your own arcane power.

RequiresSpell recall class feature, Spellcraft 5 ranks.

Metamagic +1 spell level Advanced Player's Guide

Creatures in your spell's area must make concentration checks to cast spells or use spell-like abilities for 1 round.

Monster Horror Adventures

Your spell-like ability clings to affected targets and interferes with their spellcasting.

RequiresSpell-like ability at caster level 4th or higher

Mythic Mythic Adventures

You're a master at disrupting nearby spellcasters.

RequiresDisruptive.

Combat Ultimate Combat

You are accurate with thrown weapons at longer ranges than normal.

RequiresStr 13.

Mythic Mythic Adventures

There's virtually no limit to your powerful throwing arm.

RequiresStr 17, Distance Thrower.

General Occult Adventures

Your phantom can deliver spells at a greater range than usual.

RequiresPhantom with the deliver touch spells ability

Rogue Talent Advanced Player's Guide

A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.

Combat Teamwork Advanced Class Guide

+2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).

Bardic Performance Core Rulebook

At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including t

Combat Adventurer's Guide

You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.

Combat Adventurer's Guide

Those distracted by your performance leave themselves open to vicious attacks.

Combat Style Adventurer's Guide

Use any Perform skill in place of Bluff to feint, and feint as a move action when you begin a bardic performance.

General Advanced Race Guide

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Requires<p class="stat-block-1">Blood Drinker, dhampir.</p>

Combat Spymaster's Handbook

You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders.

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