Showing 553–576 of 2458 feats.
General
Ultimate Combat
By focusing on your knowledge of magic and spells that negate its powers, you use your bare hands to rip magical defenses from your enemy.
RequiresImproved Unarmed Strike, base attack bonus +11, ability to cast dispel magic, c…
Magus Arcana
Ultimate Magic
The magus can spend 1 or more points from his arcane pool as a swift action to imbue his weapon with a special power.
General
Ultimate Combat
You ignore the limitations of your equipment, striking harder despite the damage it does to your weapon.
RequiresBase attack bonus +1, proficient with weapon.
Combat
Horror Adventures
Your powerful fists can reduce undead foes to dust.
RequiresChannel positive energy 4d6
Combat
Advanced Player's Guide
With a well-placed shot, you make it harder for a nearby opponent to cast spells.
RequiresDex 13, Point-Blank Shot, fighter level 6th.
Combat
Core Rulebook
Your training makes it difficult for enemy spellcasters to safely cast spells near you.
Requires6th-level fighter.
Rage Power
Advanced Player's Guide
When raging, the barbarian gains Disruptive as a bonus feat.
Magus Arcana
Ultimate Combat
The magus gains Disruptive as a bonus feat.
Animal
Combat
Ultimate Wilderness
The animal's presence harries nearby enemies, making concentration difficult.
General
Ultimate Combat
You can disrupt an enemy caster's spells to fuel your own arcane power.
RequiresSpell recall class feature, Spellcraft 5 ranks.
Metamagic
+1 spell level
Advanced Player's Guide
Creatures in your spell's area must make concentration checks to cast spells or use spell-like abilities for 1 round.
Monster
Horror Adventures
Your spell-like ability clings to affected targets and interferes with their spellcasting.
RequiresSpell-like ability at caster level 4th or higher
Mythic
Mythic Adventures
You're a master at disrupting nearby spellcasters.
RequiresDisruptive.
Combat
Ultimate Combat
You are accurate with thrown weapons at longer ranges than normal.
RequiresStr 13.
Mythic
Mythic Adventures
There's virtually no limit to your powerful throwing arm.
RequiresStr 17, Distance Thrower.
General
Occult Adventures
Your phantom can deliver spells at a greater range than usual.
RequiresPhantom with the deliver touch spells ability
Rogue Talent
Advanced Player's Guide
A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.
Combat
Teamwork
Advanced Class Guide
+2 on your next attack against a foe an ally who also has this feat charged and hit (before that ally's next turn).
Bardic Performance
Core Rulebook
At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including t
Combat
Adventurer's Guide
You stride forward with confidence, trusting your performance to protect you as much as your arms and armor.
Combat
Adventurer's Guide
Those distracted by your performance leave themselves open to vicious attacks.
Combat
Style
Adventurer's Guide
Use any Perform skill in place of Bluff to feint, and feint as a move action when you begin a bardic performance.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Blood Drinker, dhampir.</p>
Combat
Spymaster's Handbook
You gain a +2 bonus on saving throws against divine spells and effects and abilities from outsiders.