A witch can soothe the wounds of those she touches.
Feats Compendium
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You gain a +4 bonus on Heal checks.
As a swift action, you can cause waves of heat to radiate from your body.
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You can cast spells as if they were a higher level.
With a dramatic flourish you display your weapons to the crowd. Onlookers are elated, and your enemies are demoralized.
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You struggle on when others would fall.
You ignore harmful effects that would bring others down.
You can throw off the effects of crippling conditions.
You can shrug off the effects of harmful conditions after they've taken effect.
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Chanting and cursing, you put a hex on your enemy as part of your unarmed strike.
A ninja with this ability can easily conceal weapons on her body.
A rogue with this talent can select a single terrain from the ranger's favored terrain list.
When a ninja with this trick makes a high jump, the DC for that jump is half the normal DC.
While raging, the barbarian takes half damage from attacks by swarms of vermin, including spells and effects that act like a swarm of vermin (like summon swarm...
While raging, the barbarian takes no damage from attacks by swarms of vermin, preventing harmful secondary effects of such attacks like poison or bleed.
While raging, the barbarian increases her bite damage die type with the animal fury rage power by one die type and decreases the penalty on attack rolls with...
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Once per day, the rogue can roll two dice while making a Bluff check, and take the better result.
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You blend horsemanship skills from disparate traditions into a seamless mounted combat technique.
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