When using the ground breaker rage power, the barbarian can extend the radius of the effect by 5 feet.
Feats Compendium
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You can speak with burrowing animals.
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While raging, if the barbarian is reduced below 0 hit points, 1 hit point of lethal damage per barbarian level is converted to nonlethal damage.
When using the guarded life rage power, 1 additional hit point of lethal damage per barbarian level is converted to nonlethal damage.
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Your deity blesses any strike you make with that deity's favored weapon.
Attacks made with your deity's favored weapon are divinely inspired.
Whenever you can see the open sky at night, you can determine your precise location.
A rogue with this talent who has at least one rank in Linguistics gains four additional languages.
At 3rd level, as long as the gunslinger has at least 1 grit point, she gains the following benefits...
At 1st level, the gunslinger gains an uncanny knack for getting out of the way of ranged attacks...
You know the secrets of repairing and restoring firearms.
A witch with this hex can create a magic sensor that she can see through.
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You repeatedly strike the same location, causing increasing amounts of damage.
A rogue with this talent is hard to fool with mind-affecting effects.
Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result.
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Your thorough understanding of acoustics in artificial surroundings allows you to improve the power of your bardic performance.
The magus can expend 1 point from his arcane pool as a swift action to move more quickly.
You use your gnome magic to take on an eerie illusory appearance.
Discharging your disturbing glamer as you strike a telling blow, you haunt a foe with lingering fear.
Your disturbing glamer expands to make your exact location hard to pinpoint.