Showing 625–648 of 2458 feats.
Combat
Style
Ultimate Combat
While using Earth Child Style your defensive-training dodge bonus rises to +6, and you add your Wisdom bonus to unarmed damage against giants.
RequiresWis 13, dwarf or gnome, defensive training racial trait, Improved Unarmed Strik…
Combat
Style
Ultimate Combat
Trip giants up to Huge; add your Wisdom bonus to trip maneuvers and to crit confirmations against giants while using Earth Child Style.
RequiresWis 13, dwarf or gnome, defensive training racial trait, Earth Child Style, Imp…
Revelation
Revelation:Stone
Advanced Player's Guide
You can pass through stone, dirt, or almost any other sort of earth except worked stone and metal as easily as a fish swims through water.
General
Ultimate Wilderness
You can draw raw magical energy from the ground to empower your spells.
Rage Power
Ultimate Combat
Once per rage, reroll a failed save against a spell or (su)/(sp) ability; on a success, negate it and gain temporary hit points equal to its caster level or the creator's CR.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Oread.</p>
Metamagic
+3 spell level
Ultimate Magic
You can cast the affected spell one additional time that day.
General
Advanced Player's Guide
You have a talent for picking up different vocations.
RequiresHuman.
Metamagic
Blood of Shadows
A light or darkness spell can invert its effect, lowering illumination like darkness/deeper darkness or raising it like light/daylight, with no slot cost increase.
Metamagic
+1 spell level
Advanced Player's Guide
Your spell has full effect on incorporeal and ethereal creatures.
General
Occult Adventures
You are more adept than most at shifting mental focus between your implements.
Investigator Talent
Advanced Class Guide
The investigator can use an aid another action as a move action instead of as a standard action.
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day and fire resistance equal to your BAB or monk level while using Efreeti Style.
RequiresCon 15, Wis 15, Efreeti Style, Elemental Fist**, Improved Unarmed Strike, base …
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day; add your Wisdom bonus to fire Elemental Fist damage and deal 1d6 fire even on a miss.
RequiresCon 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9…
Combat
Style
Ultimate Combat
Spend two Elemental Fist attempts for a 15-ft cone dealing your unarmed + fire damage and setting creatures alight (Reflex negates).
RequiresCon 15, Wis 17, Efreeti Style, Efreeti Stance, Elemental Fist**, Improved Unarm…
Investigator Talent
Advanced Class Guide
An investigator can always choose to take 10 on any of his Knowledge checks, even if he's in immediate danger or distracted.
Combat
Ultimate Wilderness
Your eidolon is capable of carrying you into combat with great skill.
RequiresEidolon able to choose quadruped or serpentine as a base form
Combat
Advanced Player's Guide
Who needs magic weapons? Eldritch tricks are no match for your bestial ferocity.
RequiresStr 15, natural weapons, base attack bonus +6.
General
Ultimate Magic
You are descended from a long line of sorcerers, and some portion of their power flows in your veins.
RequiresCha 13, Skill Focus with the class skill of bloodline selected for this feat (s…
Mythic
Mythic Adventures
The blood of your sorcerous ancestor mingles with your mythic power to great effect.
RequiresEldritch Heritage.
Story
Ultimate Campaign
You seek new applications for magical energy.
RequiresYou must have created a new spell, or have The Way Things Work background.
General
Core Rulebook
Choose one elemental subtype, such as air, earth, fire, or water. You can channel your divine energy to harm or heal outsiders that possess your chosen elemental subtype.
RequiresChannel energy class feature.
Mythic
Mythic Adventures
Your power over elemental beings is nearly absolute.
RequiresElemental Channel.
Combat
Advanced Player's Guide
You empower your strike with elemental energy
RequiresCon 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.