Showing 697–720 of 2458 feats.
Teamwork
Ultimate Combat
Allies who also have this feat provoke no attacks of opportunity for moving through your space or squares adjacent to you.
General
Core Rulebook
You can cast many spells without needing to utilize minor material components.
Mythic
Mythic Adventures
You can cast even the most powerful spells without using material components.
RequiresEschew Materials.
General
Advanced Class Guide
You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft check to identify a scroll.
Slayer Talent
Martial Arts Handbook
While most imperial dragons, undead, and other long-enduring foes can count on outlasting their mortal adversaries, the samsaran slayer has pledged to oppose their machinations across all his lifetime
Discovery
Advanced Player's Guide
If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent.
Grand Hex
Advanced Player's Guide
The witch can touch a creature, causing it to drift off into a permanent slumber.
Grand Discovery
Advanced Player's Guide
The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age.
Master Trick
Ultimate Combat
A ninja can avoid even magical and unusual attacks with great agility.
Gunslinger Deed
Ultimate Combat
At 15th level, when the gunslinger has at least 1 grit point, she gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class featur...
Hex
Advanced Player's Guide
The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.
General
Advanced Class Guide
Your animal companion has abilities that makes it different from others of its kind.
General
Ultimate Magic
Your familiar is different from others of its kind.
RequiresInt 13, Cha 13, familiar class feature.
General
Advanced Class Guide
The creatures you summon have evolved to have even greater abilities.
RequiresAugmented Summoning, Spell Focus (conjuration), ability to cast summon monster I
General
Combat
Occult Adventures
Your painful stare burns through your opponents.
Mercy
Core Rulebook
The target is no longer exhausted. The paladin must have the fatigued mercy before selecting this mercy.
Combat
Critical
Core Rulebook
Your critical hits cause opponents to become exhausted.
RequiresCritical Focus, Tiring Critical, base attack bonus +15.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Half-elf. </p>
General
Horror Adventures
Malevolent entities that seek to possess or dominate you are unaware of how far you will go to stop them.
General
Ultimate Wilderness
Your blood carries hints of an extraplanar ancestor, granting you a talent for a certain skill.
Combat
Core Rulebook
Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.
RequiresBase attack bonus +1.
General
Advanced Player's Guide
Your research has revealed new spells.
RequiresCaster level 1st, see Special.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Tiefling.</p>
Investigator Talent
Advanced Class Guide
An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...