Library / Character Options

Feats

Filters

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
Clear
Showing 697–720 of 2458 feats.
Teamwork Ultimate Combat

Allies who also have this feat provoke no attacks of opportunity for moving through your space or squares adjacent to you.

General Core Rulebook

You can cast many spells without needing to utilize minor material components.

Mythic Mythic Adventures

You can cast even the most powerful spells without using material components.

RequiresEschew Materials.

General Advanced Class Guide

You can attempt a Linguistics check in place of a Use Magic Device check to activate a scroll, or in place of a Spellcraft check to identify a scroll.

Slayer Talent Martial Arts Handbook

While most imperial dragons, undead, and other long-enduring foes can count on outlasting their mortal adversaries, the samsaran slayer has pledged to oppose their machinations across all his lifetime

Discovery Advanced Player's Guide

If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent.

Grand Hex Advanced Player's Guide

The witch can touch a creature, causing it to drift off into a permanent slumber.

Grand Discovery Advanced Player's Guide

The alchemist has discovered a cure for aging, and from this point forward he takes no penalty to his physical ability scores from advanced age.

Master Trick Ultimate Combat

A ninja can avoid even magical and unusual attacks with great agility.

Gunslinger Deed Ultimate Combat

At 15th level, when the gunslinger has at least 1 grit point, she gains the benefit of the evasion, uncanny dodge, and improved uncanny dodge rogue class featur...

Hex Advanced Player's Guide

The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see.

General Advanced Class Guide

Your animal companion has abilities that makes it different from others of its kind.

General Ultimate Magic

Your familiar is different from others of its kind.

RequiresInt 13, Cha 13, familiar class feature.

General Advanced Class Guide

The creatures you summon have evolved to have even greater abilities.

RequiresAugmented Summoning, Spell Focus (conjuration), ability to cast summon monster I

General Combat Occult Adventures

Your painful stare burns through your opponents.

Mercy Core Rulebook

The target is no longer exhausted. The paladin must have the fatigued mercy before selecting this mercy.

Combat Critical Core Rulebook

Your critical hits cause opponents to become exhausted.

RequiresCritical Focus, Tiring Critical, base attack bonus +15.

General Advanced Race Guide

—

Requires<p class="stat-block-1">Half-elf. </p>

General Horror Adventures

Malevolent entities that seek to possess or dominate you are unaware of how far you will go to stop them.

General Ultimate Wilderness

Your blood carries hints of an extraplanar ancestor, granting you a talent for a certain skill.

Combat Core Rulebook

Choose one type of exotic weapon, such as the spiked chain or whip. You understand how to use that type of exotic weapon in combat, and can utilize any special tricks or qualities that exotic weapon might allow.

RequiresBase attack bonus +1.

General Advanced Player's Guide

Your research has revealed new spells.

RequiresCaster level 1st, see Special.

Investigator Talent Advanced Class Guide

An investigator can use his inspiration ability when attempting Diplomacy, Heal, Perception, Profession, and Sense Motive checks without expending uses of in...

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.