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Showing 121–144 of 2458 feats.
General Core Rulebook

Your summoned creatures are more powerful and robust.

RequiresSpell Focus (conjuration).

Mythic Mythic Adventures

Your summoning spells bring not mere ordinary beasts, but instead mythic creatures.

RequiresAugment Summoning.

General Horror Adventures

You are able to flare your alignment aura to debilitate your foes.

RequiresAura, aura of good, or aura of evil class feature; channel energy 4d6; strong o…

Rage Power Ultimate Combat

Once per rage, as a swift action costing 2 rounds of rage, add a +1d6 bonus to one d20 roll she has just made (after seeing the result).

Metamagic Planar Adventures

A single-target spell forbids one chosen activity (moving, attacking, or casting) on the target's next turn if it fails its save; the spell gains the lawful descriptor.

Revelation Revelation:Lore Advanced Player's Guide

Once per day, you can spend a full hour in uninterrupted meditation.

Grand Discovery Advanced Player's Guide

The alchemist's constant exposure to strange chemicals has expanded his mind.

Revelation Revelation:Heavens Advanced Player's Guide

Your phantasmagoric displays accurately model the mysteries of the night sky, dumbfounding all who behold them.

Teamwork Ultimate Combat

+2 circumstance bonus to AC against flanking attackers while flanked and adjacent to an ally who also has this feat.

RequiresPerception 3 ranks.

Magus Arcana Ultimate Combat

Whenever the magus enhances his weapon using his arcane pool, he may spend 1 additional point from his arcane pool to add the bane special ability to the weapon.

Combat Advanced Class Guide

You have learned how to mimic the combat tricks and forms of others.

Combat Advanced Player's Guide

You follow a powerful blow from your weapon with an opportunistic bash from your shield.

RequiresImproved Shield Bash, Shield Master, Two-Weapon Fighting, base attack bonus +11.

Combat Advanced Class Guide

%1/day as a swift action: allies within 30 ft. who hear you gain +1 morale on attacks and +4 morale on fear saves for 1 minute.

RequiresCha 13; base attack bonus +5 or Perform (act, oratory, or sing) 5 ranks

Revelation Revelation:Battle Advanced Player's Guide

As a standard action, you can unleash an inspiring battlecry.

Revelation Revelation:Battle Advanced Player's Guide

Once per day, as an immediate action, whenever you fail a saving throw that causes you to become blind, deaf, frightened, panicked, paralyzed, shaken, or stu...

Story Ultimate Campaign

In even the fiercest battles, you risk life and limb to save your allies.

RequiresYou must successfully cast a conjuration (healing) spell on an ally after being…

Combat The Harrow Handbook

Your anger is always available below the surface, but can be carefully directed.

Combat Ultimate Wilderness

Thanks to your experience hunting in the wilds, you are capable of tracking animals in your most often traveled terrains, and you can easily take down animals larger than yourself.

General Advanced Race Guide

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Requires<p class="stat-block-1">Animal companion or mount class feature, character leve…

Rage Power Advanced Player's Guide

While raging, the barbarian gains a +1 natural armor bonus.

Rage Power Advanced Player's Guide

While raging, the barbarian gains the pounce special ability, allowing her to make a full attack at the end of a charge.

Rage Power Advanced Player's Guide

While raging, the barbarian gains two claw attacks.

Combat Ultimate Wilderness

Seeing your animal companion attacked or hurt causes you to retaliate with a bestial fury of your own.

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