You can knock foes out cold with just about any blunt instrument.
Feats Compendium
Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.
No summary yet.
Your flesh-ripping unarmed strikes terrify your victims.
The wounds you inflict with your unarmed strikes bleed, giving you renewed vigor.
Your sharp teeth and nails rip your foes open.
While raging, the barbarian can incite a creature to attack her by making an Intimidate check to demoralize.
While raging, if the barbarian pins an opponent that is smaller than her, she can then use that opponent as a two-handed improvised weapon that deals 1d8...
With a sly maneuver, you force a grappled opponent into the path of an incoming attack.
Your swift strikes ward off enemies attacking nearby allies.
You can dramatically increase your damage reduction in exchange for its temporary loss.
You gain the service of an unusually intelligent, strong, and loyal mount.
When your opponent is unable to adequately defend against them, your precise unarmed strikes break bone and tear tissue.
No summary yet.
You can direct a failed spell against a different target.
You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet.
You can take a standard action to violently probe the mind of a single intelligent enemy within 100 feet.
You brand an enemy with your bane weapon, making it more vulnerable to your allies' attacks.
While raging, the barbarian is treated as if she has Improved Unarmed Strike.
While raging, the barbarian is treated as if she has Two-Weapon Fighting when making unarmed strike attacks.
Although still young for your kind, you have a lifetime of knowledge and training.
You can use one of your two weapons to occupy your opponent's defenses while attacking with the other.
You can create magic potions.
No summary yet.
The magus selects another one of his spellcasting classes.