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Showing 1489–1512 of 2461 feats.
Combat Advanced Player's Guide

You are adept at attacking from upon a swift moving steed.

RequiresRide rank 14, Mounted Combat, Trick Riding.

General Advanced Race Guide

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Requires<p class="stat-block-1">Character level 5th, half-elf, multitalented racial tra…

Combat Performance Ultimate Combat

After savaging your foe, you circle like a hunter ready for the kill.

RequiresDodge, Acrobatics 4 ranks.

Metamagic Aquatic Adventures

A mist or fog spell that normally fails underwater instead works there (at reduced duration), clouding the water, but has no effect above the surface.

General Advanced Race Guide

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Requires<p class="stat-block-1">Echoes of Stone, character level 9th, oread.</p>

General Ultimate Wilderness

Your wild shape form gains an additional appendage you can use to attack your foes.

General Horror Adventures

You add a personal sacrifice to heighten the power of your ritual magic.

Combat Teamwork Ultimate Intrigue

While adjacent to an ally who also has this feat wielding a blocking, disarm, distracting, or trip weapon, your weapon gains one of those features (your choice each turn).

RequiresInt 13, Combat Expertise, Sense Motive 3 ranks., Sense Motive 3.

General Ultimate Magic

Enchanted vegetation does not bar your path.

RequiresDex 15, Nimble Moves, woodland stride class feature.

Slayer Talent Martial Arts Handbook

Samsaran slayers are adept at obscuring the passes of their mountain homes from intruders. The slayer can cast silent image as a spell-like ability once per day for every 2 slayer levels he has, using

General Mythic Adventures

Despite your non-mythic nature, you're a vital part of the greater mythic world.

RequiresYou must be non-mythic.

Mythic Mythic Adventures

You can craft mythic magic items.

RequiresAny item creation feat.

Mythic Mythic Adventures

Your mythic power is even more potent than that of most other mythic beings.

Mythic Mythic Adventures

You have learned how to unlock the power of your spells, combining them with your mythic power.

RequiresAbility to cast spells.

General Adventurer's Guide

You completely eschew your former identity, making you impossible to locate or even name.

Story Ultimate Campaign

The land calls to you to conquer it and forge a realm all your own.

RequiresYou must have explored and claimed an area of at least 100 square miles.

General Advanced Race Guide

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Requires<p class="stat-block-1">Cha 17, dhampir. </p>

Grand Hex Advanced Player's Guide

A witch using this hex calls down the forces of nature to wreak havoc on an area.

Revelation Revelation:Nature Advanced Player's Guide

You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw.

General Ultimate Wilderness

You have learned how to create antitoxin that can resist natural poisons.

General Ultimate Wilderness

You are exceedingly proficient at harvesting and distilling poison from venomous monsters.

General Core Rulebook

You can cast spells even while in a form that cannot normally cast spells.

RequiresWis 13, wild shape class feature.

Mythic Mythic Adventures

You can speak and use some magic items when you use wild shape.

RequiresNatural Spell.

General Advanced Class Guide

You are able to use simple spells by drawing on nature's raw majesty.

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