Showing 1489–1512 of 2461 feats.
Combat
Advanced Player's Guide
You are adept at attacking from upon a swift moving steed.
RequiresRide rank 14, Mounted Combat, Trick Riding.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Character level 5th, half-elf, multitalented racial tra…
Combat
Performance
Ultimate Combat
After savaging your foe, you circle like a hunter ready for the kill.
RequiresDodge, Acrobatics 4 ranks.
Metamagic
Aquatic Adventures
A mist or fog spell that normally fails underwater instead works there (at reduced duration), clouding the water, but has no effect above the surface.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Echoes of Stone, character level 9th, oread.</p>
General
Ultimate Wilderness
Your wild shape form gains an additional appendage you can use to attack your foes.
General
Horror Adventures
You add a personal sacrifice to heighten the power of your ritual magic.
Combat
Teamwork
Ultimate Intrigue
While adjacent to an ally who also has this feat wielding a blocking, disarm, distracting, or trip weapon, your weapon gains one of those features (your choice each turn).
RequiresInt 13, Combat Expertise, Sense Motive 3 ranks., Sense Motive 3.
General
Ultimate Magic
Enchanted vegetation does not bar your path.
RequiresDex 15, Nimble Moves, woodland stride class feature.
Slayer Talent
Martial Arts Handbook
Samsaran slayers are adept at obscuring the passes of their mountain homes from intruders. The slayer can cast silent image as a spell-like ability once per day for every 2 slayer levels he has, using
General
Mythic Adventures
Despite your non-mythic nature, you're a vital part of the greater mythic world.
RequiresYou must be non-mythic.
Mythic
Mythic Adventures
You can craft mythic magic items.
RequiresAny item creation feat.
Mythic
Mythic Adventures
Your mythic power is even more potent than that of most other mythic beings.
Mythic
Mythic Adventures
You have learned how to unlock the power of your spells, combining them with your mythic power.
RequiresAbility to cast spells.
General
Adventurer's Guide
You completely eschew your former identity, making you impossible to locate or even name.
Story
Ultimate Campaign
The land calls to you to conquer it and forge a realm all your own.
RequiresYou must have explored and claimed an area of at least 100 square miles.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Cha 17, dhampir. </p>
Grand Hex
Advanced Player's Guide
A witch using this hex calls down the forces of nature to wreak havoc on an area.
Revelation
Revelation:Nature
Advanced Player's Guide
You can read the entrails of a freshly killed animal or humanoid to gain an insight bonus equal to your Charisma modifier on one saving throw.
General
Ultimate Wilderness
You have learned how to create antitoxin that can resist natural poisons.
General
Ultimate Wilderness
You are exceedingly proficient at harvesting and distilling poison from venomous monsters.
General
Core Rulebook
You can cast spells even while in a form that cannot normally cast spells.
RequiresWis 13, wild shape class feature.
Mythic
Mythic Adventures
You can speak and use some magic items when you use wild shape.
RequiresNatural Spell.
General
Advanced Class Guide
You are able to use simple spells by drawing on nature's raw majesty.