Library / Character Options

Feats Compendium

Browse combat options, metamagic, item creation, and character-defining choices with source, type, and tag filters.

Talent pools are class features (e.g. Rogue Talents), not feats you select independently.
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Showing 1489–1512 of 1529 feats.
Revelation:Waves

As a standard action, you can assume the form of a Small water elemental, as elemental body I.

Revelation:Waves

You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.

Combat

You present a serene facade until you unsheathe your weapon and strike in one fluid motion.

Major Hex

The witch can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see within 30 feet.

Combat

You are trained in using your agility in melee combat, as opposed to brute strength.

Combat

Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.

Advanced Rogue Talent

A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.

Combat

You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.

Major Hex

A witch with this hex can use control weather once per day, but creating the weather takes 1 full hour of chanting, dancing, and communing with her familiar.

General

Somehow, you always seem to have the right tools or supplies close at hand.

Combat

Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.

Revelation:Lore

You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a ...

Metamagic +3 spell level

You can cast your spells so that they occupy a larger space.

Revelation:Wind

You ignore penalties on Perception checks based on wind and the first 100 feet of distance.

Combat

Your erratic movements make it difficult for enemies to pinpoint your location.

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