As a standard action, you can assume the form of a Small water elemental, as elemental body I.
Feats Compendium
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You can see through fog and mist without penalty as long as there is enough light to allow you to see normal.
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You present a serene facade until you unsheathe your weapon and strike in one fluid motion.
The witch can spend a full-round action to create a crude and unnerving wax duplicate of a creature she can see within 30 feet.
You are trained in using your agility in melee combat, as opposed to brute strength.
You're an expert with weapons that rely on your agility.
Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat.
You're a master of one type of weapon.
Select one weapon with which you are proficient.
A rogue with this talent can make a Sleight of Hand check in place of a combat maneuver check when attempting to disarm an opponent.
You are skilled at dealing damage with one weapon. Choose one type of weapon (including unarmed strike or grapple) for which you have already selected the Weapon Focus feat. You deal extra damage when using this weapon.
The damage you deal with your chosen weapon is truly awesome to behold.
A ninja who selects this ninja trick gains Weapon Focus as a bonus feat.
A witch with this hex can use control weather once per day, but creating the weather takes 1 full hour of chanting, dancing, and communing with her familiar.
Somehow, you always seem to have the right tools or supplies close at hand.
Your superior expertise with this weapon does not provoke attacks of opportunity from your enemies.
You can strike out at every foe within reach.
You can quickly browse through a magical tome or manual, gaining its benefits with only a single 8-hour study session (rather than the usual 48 hours over a ...
You can cast your spells so that they occupy a larger space.
You speak with the tongue of men and beasts.
You ignore penalties on Perception checks based on wind and the first 100 feet of distance.
Your erratic movements make it difficult for enemies to pinpoint your location.
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