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Showing 1513–1536 of 2461 feats.
General Ultimate Wilderness

Creatures affected by your channel energy are not affected by difficult terrain.

Combat Ultimate Wilderness

You can make a weapon out of nearly anything that can be found in the wild.

Revelation Revelation:Nature Advanced Player's Guide

You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constan...

Mercy Core Rulebook

The target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.

Revelation Revelation:Bones Advanced Player's Guide

You gain a +2 insight bonus on saves against diseases, mind-affecting effects, and poisons.

Combat Ultimate Combat

With a quick jerk, you snap an enemy's neck.

RequiresBonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbre…

General Advanced Race Guide

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Requires<p class="stat-block-1">Exile's Path, Seen and Unseen, character level 11th, ha…

Story Ultimate Campaign

A past enemy seeks your ruin.

RequiresYou must have at least one enemy who wishes to cause you great harm. If you hav…

General Ultimate Intrigue

You've mastered the art of intimidation to get what you want without suffering unwanted repercussions.

RequiresPersuasive..

Combat Ultimate Combat

You have trained to use the net as a melee weapon.

RequiresExotic Weapon Proficiency (net), base attack bonus +1.

Combat Ultimate Combat

With sweeping movements and brute force, you can use your net to put foes at a disadvantage.

RequiresExotic Weapon Proficiency (net), Net Adept, base attack bonus +3.

Combat Ultimate Combat

You have become very proficient at using your net to hinder your enemies.

RequiresExotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus …

Combat Ultimate Combat

Your skill with lighter weapons allows you to wield one alongside your net.

RequiresDex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.

General Ultimate Wilderness

You use the mystical network of power that blazes in the night sky to empower your hexes.

Rage Power Core Rulebook

While raging, the barbarian gains darkvision 60 feet; requires low-light vision from a rage power or racial trait.

Combat Ultimate Combat

You are even more deadly in magical darkness.

RequiresImproved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.

Combat Ultimate Combat

Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.

RequiresImproved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal …

Combat Ultimate Combat

You can use your ability to create magical darkness to terrorize enemies.

RequiresImproved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast da…

Major Hex Advanced Player's Guide

Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares.

Rogue Talent Advanced Player's Guide

When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.

General Core Rulebook

You can move across a single obstacle with ease.

RequiresDex 13.

Mythic Mythic Adventures

You dance across obstacles with ease, as though they weren't even there.

RequiresNimble Moves.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Dex 13, base attack bonus +1, catfolk, sprinter racial …

Rage Power Core Rulebook

Once per rage, as an immediate action, move up to double speed to stay adjacent to a foe that uses the withdraw action to leave her (provokes as normal).

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