Showing 1513–1536 of 2461 feats.
General
Ultimate Wilderness
Creatures affected by your channel energy are not affected by difficult terrain.
Combat
Ultimate Wilderness
You can make a weapon out of nearly anything that can be found in the wild.
Revelation
Revelation:Nature
Advanced Player's Guide
You have become so attuned to the whispers of the natural world, from the croaking of frogs to the groaning of great boulders, that your surroundings constan...
Mercy
Core Rulebook
The target is no longer nauseated. The paladin must have the sickened mercy before selecting this mercy.
Revelation
Revelation:Bones
Advanced Player's Guide
You gain a +2 insight bonus on saves against diseases, mind-affecting effects, and poisons.
Combat
Ultimate Combat
With a quick jerk, you snap an enemy's neck.
RequiresBonebreaker, Greater Grapple, Improved Grapple, Improved Unarmed Strike, Jawbre…
General
Advanced Race Guide
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Requires<p class="stat-block-1">Exile's Path, Seen and Unseen, character level 11th, ha…
Story
Ultimate Campaign
A past enemy seeks your ruin.
RequiresYou must have at least one enemy who wishes to cause you great harm. If you hav…
General
Ultimate Intrigue
You've mastered the art of intimidation to get what you want without suffering unwanted repercussions.
RequiresPersuasive..
Combat
Ultimate Combat
You have trained to use the net as a melee weapon.
RequiresExotic Weapon Proficiency (net), base attack bonus +1.
Combat
Ultimate Combat
With sweeping movements and brute force, you can use your net to put foes at a disadvantage.
RequiresExotic Weapon Proficiency (net), Net Adept, base attack bonus +3.
Combat
Ultimate Combat
You have become very proficient at using your net to hinder your enemies.
RequiresExotic Weapon Proficiency (net), Net Adept, Net Maneuvering, base attack bonus …
Combat
Ultimate Combat
Your skill with lighter weapons allows you to wield one alongside your net.
RequiresDex 15, Exotic Weapon Proficiency (net), Net Adept, Two-Weapon Fighting.
General
Ultimate Wilderness
You use the mystical network of power that blazes in the night sky to empower your hexes.
Rage Power
Core Rulebook
While raging, the barbarian gains darkvision 60 feet; requires low-light vision from a rage power or racial trait.
Combat
Ultimate Combat
You are even more deadly in magical darkness.
RequiresImproved Unarmed Strike, Intimidate 1 rank, ability to create magical darkness.
Combat
Ultimate Combat
Your faerie fire not only illuminates your foes, but it also shows you their weaknesses.
RequiresImproved Unarmed Strike, Nightmare Fist, Nightmare Weaver, Stunning Fist, Heal …
Combat
Ultimate Combat
You can use your ability to create magical darkness to terrorize enemies.
RequiresImproved Unarmed Strike, Nightmare Fist, Intimidate 2 ranks, ability to cast da…
Major Hex
Advanced Player's Guide
Calling upon fell powers, a witch can place a hex on a creature within 60 feet that causes its sleep to be tormented by terrible nightmares.
Rogue Talent
Advanced Player's Guide
When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.
General
Core Rulebook
You can move across a single obstacle with ease.
RequiresDex 13.
Mythic
Mythic Adventures
You dance across obstacles with ease, as though they weren't even there.
RequiresNimble Moves.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Dex 13, base attack bonus +1, catfolk, sprinter racial …
Rage Power
Core Rulebook
Once per rage, as an immediate action, move up to double speed to stay adjacent to a foe that uses the withdraw action to leave her (provokes as normal).