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Showing 1825–1848 of 2461 feats.
General Advanced Race Guide

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Requires<p class="stat-block-1">Tengu.</p>

Rage Power Core Rulebook

While raging, the barbarian gains the scent ability and can use it to locate unseen foes.

General Adventurer's Guide

You have graduated from one of the many colleges, universities, and specialized schools of higher learning scattered throughout the Inner Sea region.

Combat Ultimate Combat

You focus the secrets of your school of wizardry into your unarmed strike.

RequiresWizard school class feature, Improved Unarmed Strike.

Arcanist Exploit Advanced Class Guide

Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if you already have an arcane school, your arcanist levels stack instead.

Teamwork Ultimate Wilderness

Extend your trackless-movement class feature to allies within 60 ft. who also have this feat; gain +1 on Knowledge (nature), Perception, and Survival when one reciprocates.

Combat Advanced Race Guide

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Requires<p class="stat-block-1">Ifrit.</p>

Combat Core Rulebook

You can perform an unarmed strike that greatly hampers your target's movement.

RequiresImproved Unarmed Strike.

Mythic Mythic Adventures

Your unarmed strikes can induce a near-crippling lethargy in your enemies.

RequiresScorpion Style.

Metamagic Monster Summoner's Handbook

When you cast a single-creature summoning spell you can possess the summoned creature as magic jar with no receptacle, risking ejection and backlash damage if it is hurt.

RequiresSpell Focus (conjuration), ability to cast magic jar

Item Creation Core Rulebook

You can create magic scrolls.

RequiresCaster level 1st.

Combat Advanced Race Guide

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Requires<p id="prerequisites">Combat Expertise, merfolk.</p>

General Ultimate Combat

You have a sailor's instincts for moving about while aboard seagoing vessels.

RequiresProfession (sailor) 5 ranks.

General Ultimate Wilderness

You have trained long and hard at flight.

Combat Advanced Player's Guide

Quick reflexes turn missed strikes into second chances.

RequiresInt 13, Combat Expertise, base attack bonus +6.

Grit Ultimate Combat

You are so skilled at stashing small packets of firearm ammunition and black powder on your person that you sometimes surprise yourself when you find them.

RequiresGrit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank.

Arcanist Exploit Advanced Class Guide

You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual examination time.

Master Trick Ultimate Combat

A ninja with this trick learns how to see that which cannot be seen.

Metamagic Ranged Tactics Toolbox

The spell's path bends around obstacles to reach a chosen target and ignores cover and concealment on its attack roll.

General Advanced Race Guide

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Requires<p class="stat-block-1">Exile's Path, character level 5th, half-elf.</p>

Combat Advanced Class Guide

You've learned to channel your hatred of a particular type of creature into a devastating strike.

Combat Advanced Class Guide

You can take advantage of your foes when they overcommit on their attacks.

Teamwork Ultimate Combat

When an ally who also has this feat confirms a critical hit on a foe you threaten, make an attack of opportunity against that foe.

RequiresCombat Reflexes, Improved Critical.

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