Showing 1825–1848 of 2461 feats.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Tengu.</p>
Rage Power
Core Rulebook
While raging, the barbarian gains the scent ability and can use it to locate unseen foes.
General
Adventurer's Guide
You have graduated from one of the many colleges, universities, and specialized schools of higher learning scattered throughout the Inner Sea region.
Combat
Ultimate Combat
You focus the secrets of your school of wizardry into your unarmed strike.
RequiresWizard school class feature, Improved Unarmed Strike.
Arcanist Exploit
Advanced Class Guide
Gain one 1st-level arcane school power (using Charisma for Intelligence), and spend 1 arcane reservoir point to treat your arcanist level as your wizard level for it; if you already have an arcane school, your arcanist levels stack instead.
Teamwork
Ultimate Wilderness
Extend your trackless-movement class feature to allies within 60 ft. who also have this feat; gain +1 on Knowledge (nature), Perception, and Survival when one reciprocates.
Combat
Advanced Race Guide
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Requires<p class="stat-block-1">Ifrit.</p>
Combat
Core Rulebook
You can perform an unarmed strike that greatly hampers your target's movement.
RequiresImproved Unarmed Strike.
Mythic
Mythic Adventures
Your unarmed strikes can induce a near-crippling lethargy in your enemies.
RequiresScorpion Style.
Metamagic
Monster Summoner's Handbook
When you cast a single-creature summoning spell you can possess the summoned creature as magic jar with no receptacle, risking ejection and backlash damage if it is hurt.
RequiresSpell Focus (conjuration), ability to cast magic jar
Item Creation
Core Rulebook
You can create magic scrolls.
RequiresCaster level 1st.
Slayer Talent
Spymaster's Handbook
You are well acquainted with scrying sensors.
Combat
Advanced Race Guide
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Requires<p id="prerequisites">Combat Expertise, merfolk.</p>
General
Ultimate Combat
You have a sailor's instincts for moving about while aboard seagoing vessels.
RequiresProfession (sailor) 5 ranks.
General
Ultimate Wilderness
You have trained long and hard at flight.
Combat
Advanced Player's Guide
Quick reflexes turn missed strikes into second chances.
RequiresInt 13, Combat Expertise, base attack bonus +6.
Grit
Ultimate Combat
You are so skilled at stashing small packets of firearm ammunition and black powder on your person that you sometimes surprise yourself when you find them.
RequiresGrit class feature or Amateur Gunslinger feat, Sleight of Hand 1 rank.
Arcanist Exploit
Advanced Class Guide
You can see magical auras; spend 1 arcane reservoir point to detect magic for 1 minute, auto-identifying auras and, on a touch, magic item properties without the usual examination time.
Master Trick
Ultimate Combat
A ninja with this trick learns how to see that which cannot be seen.
Metamagic
Ranged Tactics Toolbox
The spell's path bends around obstacles to reach a chosen target and ignores cover and concealment on its attack roll.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Exile's Path, character level 5th, half-elf.</p>
Combat
Advanced Class Guide
You've learned to channel your hatred of a particular type of creature into a devastating strike.
Combat
Advanced Class Guide
You can take advantage of your foes when they overcommit on their attacks.
Teamwork
Ultimate Combat
When an ally who also has this feat confirms a critical hit on a foe you threaten, make an attack of opportunity against that foe.
RequiresCombat Reflexes, Improved Critical.