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Showing 1849–1872 of 2461 feats.
General Core Rulebook

You can choose whom to affect when you channel energy.

RequiresCha 13, channel energy class feature.

Mythic Mythic Adventures

When you exclude creatures from your channel, you empower those you do affect.

RequiresSelective Channeling.

Metamagic +1 spell level Advanced Player's Guide

Exclude a number of creatures up to your bonus-spell ability modifier from your instantaneous area spell.

RequiresSpellcraft 10 ranks.

General Core Rulebook

You know how to get along in the wild and how to effectively treat wounds.

Mythic Mythic Adventures

Independence comes naturally to you, and you have mastered taking care of yourself.

RequiresSelf-Sufficient.

General Ultimate Intrigue

You can easily intuit an opponent's preconceptions.

RequiresSense Motive 3 ranks., Sense Motive 3.

General Ultimate Magic

When you and your eidolon share senses, your combined minds grant you exceptional powers of observation.

RequiresBond senses class feature.

General Ultimate Intrigue

You can quickly sense relationships between others and use that knowledge to manipulate them.

RequiresStreet Smarts..

Slayer Talent Distant Realms

When making a sneak attack against an opponent with an alignment subtype, a rogue (or slayer) with this talent can forgo her sneak attack damage to scramble the creature's metaphysical nature.

General Advanced Race Guide

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Requires<p class="stat-block-1">Caster level 1st, drow.</p>

Ninja Trick Ultimate Combat

The ninja can create 1d4 shadowy duplicates of herself that conceal her true location.

General Advanced Race Guide

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Requires<p class="stat-block-1">Fetchling, <i>shadow walk</i> spell-like ability.</p>

Metamagic Inner Sea Magic

A darkness-descriptor area spell also entangles creatures in the area (save negates), and you are never impeded by it.

RequiresTenebrous Spell, Umbral Spell

Master Trick Ultimate Combat

This trick allows the ninja to create an illusory double of herself that moves away from her, allowing the ninja to create a distraction.

Combat Advanced Player's Guide

You accurately strike even those you cannot clearly see.

RequiresBase attack bonus +1.

General Advanced Race Guide

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Requires<p class="stat-block-1">Fetchling, <i>shadow walk</i> spell-like ability.</p>

Combat Ultimate Intrigue

Your enemies' fear causes them to jump at shadows, diverting their attention.

RequiresHidden strike +2d8 or sneak attack +2d6..

General Advanced Race Guide

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Requires<p class="stat-block-1">Wayang.</p>

Combat Style Ultimate Combat

Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.

RequiresCon 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaita…

Combat Style Ultimate Combat

Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.

RequiresCon 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base …

Combat Style Ultimate Combat

Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.

RequiresCon 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9…

Teamwork Ultimate Combat

+1 on saving throws per adjacent ally who also has this feat, to a maximum of +4.

Mercy Core Rulebook

The target is no longer shaken.

Story Ultimate Campaign

A past humiliation haunts you to this day.

RequiresYou must have been publicly embarrassed, or must have the Bastard Born backgrou…

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