Showing 1849–1872 of 2461 feats.
General
Core Rulebook
You can choose whom to affect when you channel energy.
RequiresCha 13, channel energy class feature.
Mythic
Mythic Adventures
When you exclude creatures from your channel, you empower those you do affect.
RequiresSelective Channeling.
Metamagic
+1 spell level
Advanced Player's Guide
Exclude a number of creatures up to your bonus-spell ability modifier from your instantaneous area spell.
RequiresSpellcraft 10 ranks.
General
Core Rulebook
You know how to get along in the wild and how to effectively treat wounds.
Mythic
Mythic Adventures
Independence comes naturally to you, and you have mastered taking care of yourself.
RequiresSelf-Sufficient.
General
Ultimate Intrigue
You can easily intuit an opponent's preconceptions.
RequiresSense Motive 3 ranks., Sense Motive 3.
General
Ultimate Magic
When you and your eidolon share senses, your combined minds grant you exceptional powers of observation.
RequiresBond senses class feature.
General
Ultimate Intrigue
You can quickly sense relationships between others and use that knowledge to manipulate them.
RequiresStreet Smarts..
Slayer Talent
Distant Realms
When making a sneak attack against an opponent with an alignment subtype, a rogue (or slayer) with this talent can forgo her sneak attack damage to scramble the creature's metaphysical nature.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Caster level 1st, drow.</p>
Ninja Trick
Ultimate Combat
The ninja can create 1d4 shadowy duplicates of herself that conceal her true location.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Fetchling, <i>shadow walk</i> spell-like ability.</p>
Metamagic
Inner Sea Magic
A darkness-descriptor area spell also entangles creatures in the area (save negates), and you are never impeded by it.
RequiresTenebrous Spell, Umbral Spell
Master Trick
Ultimate Combat
This trick allows the ninja to create an illusory double of herself that moves away from her, allowing the ninja to create a distraction.
Combat
Advanced Player's Guide
You accurately strike even those you cannot clearly see.
RequiresBase attack bonus +1.
General
Advanced Race Guide
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Requires<p class="stat-block-1">Fetchling, <i>shadow walk</i> spell-like ability.</p>
Combat
Ultimate Intrigue
Your enemies' fear causes them to jump at shadows, diverting their attention.
RequiresHidden strike +2d8 or sneak attack +2d6..
General
Advanced Race Guide
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Requires<p class="stat-block-1">Wayang.</p>
Combat
Style
Ultimate Combat
Spend two Elemental Fist attempts for a 20-ft acid column (5-ft radius) originating within 30 feet, dealing your unarmed + acid damage.
RequiresCon 15, Wis 17, Elemental Fist**, Improved Unarmed Strike, Shaitan Skin, Shaita…
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day and acid resistance equal to your BAB (or monk level + other BAB) while using Shaitan Style.
RequiresCon 15, Wis 15, Elemental Fist**, Improved Unarmed Strike, Shaitan Style, base …
Combat
Style
Ultimate Combat
Gain +1 Elemental Fist/day; add your Wisdom bonus to acid Elemental Fist damage and deal partial acid damage even on a miss.
RequiresCon 13, Wis 15, Elemental Fist**, Improved Unarmed Strike, base attack bonus +9…
Teamwork
Ultimate Combat
+1 on saving throws per adjacent ally who also has this feat, to a maximum of +4.
Mercy
Core Rulebook
The target is no longer shaken.
Story
Ultimate Campaign
A past humiliation haunts you to this day.
RequiresYou must have been publicly embarrassed, or must have the Bastard Born backgrou…