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Showing 1801–1824 of 2461 feats.
Combat Ultimate Wilderness

You use difficult terrain to your advantage when performing combat maneuvers.

General Adventurer's Guide

You live a hard life in a cold climate, and after enduring the hardships of many brutal winters, you've gained some benefit from the frozen environs.

Advanced Rogue Talent Ultimate Combat

A rogue with this talent can attempt to spread a rumor though a small town or larger settlement by making a Bluff check.

General Core Rulebook

You are swift of foot.

Mythic Mythic Adventures

You run with preternatural speed and endurance.

RequiresRun.

Revelation Revelation:Metal Ultimate Magic

Once per day as a standard action, you can perform a melee touch attack that rusts iron, as the rusting grasp spell.

Combat Teamwork Inner Sea Races

Your timing and fierceness take the enemy by surprise.

General Ultimate Intrigue

You can cause magic items to suffer mishaps.

RequiresMagical Aptitude, Disable Device 5 ranks, Use Magic Device 5 ranks., Disable De…

General Ultimate Intrigue

You have an amazing knack for sabotaging devices.

RequiresDeft Hands, Disable Device 5 ranks., Disable Device 5.

Combat Ultimate Intrigue

You can quickly sabotage a foe's worn or carried equipment.

RequiresStr 13, Improved Sunder, Power Attack, Disable Device 7 ranks., Disable Device …

Revelation Revelation:Ancestor Ultimate Magic

As a move action, you can call upon your ancestors to provide council.

General Ultimate Magic

The minions of your divine patrons stand ready to answer your call.

RequiresAura class feature, ability to cast summon monster.

General Horror Adventures

The deaths of living, sentient creatures fuel your spells and heighten their potency.

General Horror Adventures

Your magical power used to originate in yourself, but now you draw it from others.

Revelation Revelation:Life Advanced Player's Guide

Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.

Combat Ultimate Combat

You know just where to hit to knock the sense out of your foe.

RequiresSneak attack +1d6.

Combat Ultimate Combat

You knock the sense out of foes with a well-timed surprise attack.

RequiresSneak attack +3d6, Sap Adept.

Investigator Talent Advanced Class Guide

When the investigator damages a studied target, that creature cannot make attacks of opportunity for 1 round.

Combat Performance Ultimate Combat

With your victory and a roar, you push yourself on with increased savagery.

RequiresDazzling Display.

Combat Advanced Player's Guide

You deflect attacks that could mean your ally's death.

RequiresShield Proficiency.

Mythic Mythic Adventures

Shielding a comrade from harm gives you a chance to strike back.

RequiresSaving Shield.

General Adventurer's Guide

Through the bond of sisterhood, you can inspire your allies to overcome terrible threats.

Metamagic +1 spell level Occult Adventures

A creature that fails its save takes -2 on saves against your emotion and fear effects and -1 on all its saves for 24 hours.

Monster Horror Adventures

Your spell-like ability leaves mental scars.

RequiresSpell-like ability at caster level 4th or higher

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