Pathfinder 1e
Feat
Combat
Befuddling Strike
Declare before attacking; a foe your unarmed strike damages must make a DC %1 Fort save or be confused 1d4 rounds. Usable %2/day.
- Type
- Combat
- Prerequisites
- Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8
- Spell Level
- —
- Availability
- Selectable feat
Befuddling Strike forces a foe damaged by your unarmed attack to attempt a DC %1 Fortitude saving throw, in addition to dealing damage normally. You must declare that you are using this feat before you make your attack roll-thus, a failed attack roll ruins the attempt. A defender who fails this saving throw is confused for 1d4 rounds. You can use Befuddling Strike %2 times per day, but no more than once per round. Constructs, incorporeal creatures, mindless creatures, plants, undead, and creatures that are immune to critical hits cannot be affected by this ability.
Prerequisites
Dex 13, Wis 13, Improved Unarmed Strike, base attack bonus +8