Pathfinder 1e Class Talent Rogue Talent Ninja Trick

Bleeding Attack

Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.

Browse feats
Type
Rogue Talent, Ninja Trick
Prerequisites
None
Spell Level
Availability
Class talent

This is a Rogue Talent — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point of damage each round for each die of the rogue's sneak attack (e.g., 4d6 equals 4 points of bleed). Bleeding creatures take that amount of damage every round at the start of each of their turns. The bleeding can be stopped by a DC 15 Heal check or the application of any effect that heals hit point damage. Bleeding damage from this ability does not stack with itself. Bleeding damage bypasses any damage reduction the creature might possess.

Source

Core Rulebook

Attribution

Paizo Inc. · Core Rulebook · OGL-1.0a

Added to the library by eco_the_exploiter on Aug. 20, 2026.

Original content contributed by Core Rulebook, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.