Forgo sneak attack damage on a poisoned-weapon hit to increase the poison's duration by 2.
All Rogue Talents
A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.
Also available to Shadowdancer
Expend an attack of opportunity to aid another an adjacent ally's Acrobatics check as he moves through your space; on success he gains +1 dodge AC against attacks of opportunity.
Once per day when flanked, as an immediate action make an Acrobatics check against the highest CMD to take a 5-foot step; more uses per 5 levels.
You are considered to be flanking any opponent adjacent to a stone wall (whether the stone is worked or unworked).
When you use the disguise self spell-like ability , you can also alter your alignment aura to deceive spells that discern alignment (such as detect evil ) for the duration of the disguise self effect.
Once per day, when the rogue would be reduced to 0 or fewer hit points by a melee attack, she can take a 5-foot step as an immediate action.
Once per day, on a miss against a flanked foe, a flanking ally can make an immediate melee attack against it.
When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
Treat every settlement as one size larger for magic item availability, or two with a Diplomacy check; also lets you sell stolen items.
Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.
You gain Blinding Critical as a bonus feat, even if you don't meet the prerequisites.
Make a number of bombs per day equal to your Int modifier (minimum 1); they act as alchemist's bombs but deal damage equal to your sneak attack damage (no Int modifier added).
You gain an alchemist's discovery that modifies a bomb.
Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.
The rogue gains +4 on Perception checks to overhear conversations or find concealed and secret objects.
Gain Deadly Dealer as a bonus feat regardless of prerequisites; thrown cards count as darts, and Arcane Strike is required to imbue them with extra power.
When precision damage drops a creature below 0 hp, choose to leave it at -1 hp and stable instead.
Treat soft cover from creatures your size or larger as cover instead, though it grants no Stealth benefit.
Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result.
Take a -10 penalty on a Climb check to move at full speed while climbing.
Creatures adjacent to you when you teleport with dimension door (or abundant step or shadow jump) are entangled for 1 round unless they make a Reflex save.
A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
A rogue who selects this talent gains Improved Steal as a bonus feat.
A rogue that selects this talent gains a bonus combat feat (see Feats).