Library / Talent Pools

Rogue Talent

A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.

Also available to Shadowdancer

Advanced Player's Guide

Once per day, on a miss against a flanked foe, a flanking ally can make an immediate melee attack against it.

Advanced Player's Guide

When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.

Core Rulebook

Sneak attacks cause bleed damage each round equal to the number of sneak attack dice rolled.

Advanced Player's Guide

Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.

Advanced Player's Guide

The rogue gains +4 on Perception checks to overhear conversations or find concealed and secret objects.

Advanced Player's Guide

Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result.

Advanced Player's Guide

A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.

Advanced Player's Guide

A rogue who selects this talent gains Improved Steal as a bonus feat.

Core Rulebook

A rogue that selects this talent gains a bonus combat feat (see Feats).

Advanced Player's Guide

A rogue with this talent can use a swift action to set off any trap within 30 feet that she constructed.

Advanced Player's Guide

A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.

Advanced Player's Guide

When making jump checks, the rogue is always considered to have a running start.

Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result.

Advanced Player's Guide

After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action.

Advanced Player's Guide

A rogue with this talent can use the Disable Device skill to attempt to open a lock as a standard action instead of a full-round action.

Core Rulebook

This ability allows a rogue to move at full speed using the Stealth skill without penalty.

Core Rulebook

A rogue that selects this talent gains Weapon Finesse as a bonus feat.

Advanced Player's Guide

A rogue with this talent can use Perception to follow tracks as per the Survival skill.

Advanced Player's Guide

A rogue with this talent who has at least one rank in Linguistics gains four additional languages.

Advanced Player's Guide

Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result.

Advanced Player's Guide

Once per day, the rogue can roll two dice while making a Bluff check, and take the better result.

Advanced Player's Guide

A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one.

Core Rulebook

The rogue moves along narrow surfaces at full speed with Acrobatics and isn't flat-footed while doing so.

Core Rulebook

The rogue casts a chosen 1st-level sorcerer/wizard spell twice per day as a spell-like ability.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.