Once per day, when the rogue misses with an attack on a flanked opponent, she can designate a single ally who is also flanking the target that her attack...
Rogue Talent
A class talent — every Rogue Talent is granted as a class feature, not picked independently the way an ordinary feat is.
When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack. This attack causes the target to take 1 additional point o...
Once per day, a rogue with this talent can craft simple but effective camouflage from the surrounding foliage.
When a rogue with this talent makes a Perception check to hear the details of a conversation or to find concealed or secret objects (including doors and...
Once per day, the rogue can roll two dice while making a Diplomacy check, and take the better result.
A rogue with this talent can use Bluff or Diplomacy in place of Intimidate to force an opponent to act friendly toward her.
A rogue who selects this talent gains Improved Steal as a bonus feat.
A rogue that selects this talent gains a bonus combat feat (see Feats).
A rogue with this talent can use a swift action to set off any trap within 30 feet that she constructed.
A rogue with this talent can make sneak attacks with subtle flourishes that disorient and distract her enemy.
When making jump checks, the rogue is always considered to have a running start.
Once per day, a rogue with this talent can roll two dice while making a Sleight of Hand check and take the better result.
After successfully making a sneak attack or Sleight of Hand check, a rogue with this talent can spend a move action to take the withdraw action.
A rogue with this talent can use the Disable Device skill to attempt to open a lock as a standard action instead of a full-round action.
This ability allows a rogue to move at full speed using the Stealth skill without penalty.
A rogue that selects this talent gains Weapon Finesse as a bonus feat.
A rogue with this talent can use Perception to follow tracks as per the Survival skill.
A rogue with this talent who has at least one rank in Linguistics gains four additional languages.
Once per day, a rogue with this talent can roll two dice while making a Sense Motive check, and take the better result.
Once per day, the rogue can roll two dice while making a Bluff check, and take the better result.
A rogue with this talent can apply poison to a weapon in such a way that it is effective for two successful attacks instead of one.
This ability allows a rogue to move along narrow surfaces at full speed using the Acrobatics skill without penalty. In addition, a rogue with this talent is ...
A rogue with this talent gains the ability to cast a 1st-level spell from the sorcerer/wizard spell list two times a day as a spell-like ability. The caster ...