The rogue casts a chosen 0-level sorcerer/wizard spell three times per day as a spell-like ability.
Rogue Talent
A class talent — granted by Rogue: As a rogue gains experience, she learns a number of talents that aid her and confound her foes.
Also available to Shadowdancer
When a rogue with this talent fails a Climb check by 5 or more, she can immediately make another Climb check at the surface's base DC +10.
A sneak attack grants the rogue a +1 dodge bonus to AC per sneak attack die for 1 round.
Once per day, a rogue with this talent can roll two dice while making an Acrobatics check, and take the better result.
Once per day, when a rogue with this talent hits a creature with a melee attack, she can move up to 30 feet without provoking attacks of opportunity.
Whenever a rogue with this talent takes a full attack action, she can elect to take a –2 penalty on all attack rolls until the start of her next turn.
It takes a rogue with this ability half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round).
The rogue creates disguises with the Disguise skill in a fraction of the usual time.
As a full-round action, a rogue with this talent can set a simple trap with a CR no greater than 1/2 her rogue level.
Once per day, when dropped below 0 hit points, the rogue gains temporary hit points equal to her level.
While prone, the rogue crawls at half speed and can take a 5-foot step.
Opponents damaged by the rogue's sneak attack can't make attacks of opportunity for 1 round.
The rogue treats her initiative as 20 during a surprise round, but may only make a ranged attack that round.
A rogue with this talent can apply her sneak attack damage on ranged attacks targeting foes within 30 feet that benefit from concealment.
The rogue stands up from prone as a free action.
A rogue who selects this talent gains Intimidating Prowess as a bonus feat.
During the surprise round, opponents are always considered flat-footed to a rogue with this ability, even if they have already acted.
A rogue with this talent adds Heal and Survival to her list of class skills.
A rogue with this talent can apply poison to a weapon as a move action, instead of a standard action.
Whenever the rogue comes within 10 feet of a trap, she gets an immediate Perception check to notice it.
A rogue that selects this talent gains Weapon Focus as a bonus feat.