Pathfinder 1e
Class Talent
Bleeding Wounds
Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch rev...
- Type
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Revelation — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every five levels thereafter, this damage increases by 1. The bleeding can be stopped by a DC 15 Heal check or any effect that heals damage.