Library / Character Options
Bleeding Wounds
Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch rev...
This is a Revelation:Bones — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every five levels thereafter, this damage increases by 1. The bleeding can be stopped by a DC 15 Heal check or any effect that heals damage.
Source: Advanced Player's Guide
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Revelation:Bones
Attribution
- Contributor
- Advanced Player's Guide
- License
- OGL-1.0a
Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.
Tags
Loading references...
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.