Pathfinder 1e Class Talent

Bleeding Wounds

Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch rev...

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Class talent

This is a Revelation — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Whenever a creature takes damage from one of your spells or effects that causes negative energy damage (such as inflict light wounds or the death's touch revelation), it begins to bleed, taking 1 point of damage each round. At 5th level, and every five levels thereafter, this damage increases by 1. The bleeding can be stopped by a DC 15 Heal check or any effect that heals damage.

Attribution

Paizo Inc. · Advanced Player's Guide · OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.