Pathfinder 1e Class Talent

Burning Flame

When using flame arc, spend 1 extra arcane reservoir point to set failed-save targets on fire for 3d6 fire damage each round until extinguished.

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Class talent

This is a Arcanist Greater Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Whenever the arcanist uses the flame arc exploit, she can expend 2 points from her arcane reservoir instead of one. If she does, each target catches on fire if it fails its saving throw. Until the fire is extinguished, the target takes 3d6 points of fire damage at the start of each of its turns. The target can attempt a Reflex saving throw as a full-round action to extinguish the flames. Applying at least 1 gallon of water to the target automatically extinguishes the flames. The arcanist must have the flame arc exploit to select this exploit.

Prerequisites

Attribution

Paizo Inc. · eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 7, 2026.

Derived from Arcanist (Advanced Class Guide).

Derived from the Arcanist (Advanced Class Guide), used as Open Game Content under the OGL-1.0a. The game-mechanics content of this derivative work is designated as Open Game Content, contributed by eco_the_exploiter. Product Identity of the original publisher is reserved by its owner and is not claimed here.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.