Burning Magic
Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire.
- Type
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Revelation — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.