Library / Character Options

Burning Magic

Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire.
This is a Revelation:Flame — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.

Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.

Feat Info
System
PF1E
Universe
core
Feat Types
Revelation:Flame
Attribution
Contributor
Advanced Player's Guide
License
OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.