Pathfinder 1e Class Talent

Burning Magic

Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire.

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Class talent

This is a Revelation — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Whenever a creature fails a saving throw and takes fire damage from one of your spells, it catches on fire. This fire deals 1 point of fire damage per spell level at the beginning of the burning creature's turn. The fire lasts for 1d4 rounds, but it can be extinguished as a move action if the creature succeeds at a Reflex save (using the spell's DC). Dousing the creature with water as a standard action grants a +2 bonus on this save, while immersing the creature in water automatically extinguishes the fire. Spells that do not grant a save do not cause a creature to catch on fire.

Attribution

Paizo Inc. · Advanced Player's Guide · OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.