Ice Tomb
A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half).
- Type
- Witch Hex: Major
- Prerequisites
- None
- Spell Level
- —
- Availability
- Class talent
This is a Major Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.
A storm of ice and freezing wind envelops the creature, which takes 3d8 points of cold damage (Fortitude half). If the target fails its save, it is paralyzed and unconscious but does not need to eat or breathe while the ice lasts. The ice has 20 hit points; destroying the ice frees the creature, which is staggered for 1d4 rounds after being released. Whether or not the target's saving throw is successful, it cannot be the target of this hex again for 1 day.