Pathfinder 1e Class Talent

Icy Tomb

When using ice missile, spend 1 extra arcane reservoir point to coat a failed-save target in rime, entangling it and dealing 1 Dexterity damage each round until it breaks free or takes 10+ fire damage.

Browse feats
Type
Prerequisites
None
Spell Level
Availability
Class talent

This is a Arcanist Greater Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Whenever the arcanist uses the ice missile exploit, she can expend 2 points from her arcane reservoir instead of one. If she does, the target is coated in rime if it fails its saving throw. As long as the ice remains (typically 1 minute per level in a warm area), the target is entangled (although not anchored) and takes 1 point of Dexterity damage at the start of each of its turns. The target can break free from the ice as a standard action by making a Strength check with a DC equal to 10 + the arcanist's Charisma modifier. If the target takes more than 10 points of fire damage from a single attack, the ice melts and the effect ends. The arcanist must have the ice missile arcanist exploit to select this exploit.

Prerequisites

Attribution

Paizo Inc. · eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 7, 2026.

Derived from Arcanist (Advanced Class Guide).

Derived from the Arcanist (Advanced Class Guide), used as Open Game Content under the OGL-1.0a. The game-mechanics content of this derivative work is designated as Open Game Content, contributed by eco_the_exploiter. Product Identity of the original publisher is reserved by its owner and is not claimed here.

How this notice was generated

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.