Pathfinder 1e Class Talent Master Trick

Kawarimi

1/day when hit, the ninja spends 1 ki as an immediate action to attempt a Stealth check vs. the attacker's Perception; on a success the attack strikes a decoy and she moves away hidden.

Browse feats
Type
Master Trick
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Master Trick — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

Once per day when a successful attack is made against a ninja with this ability, as an immediate action she can spend 1 ki point to attempt a Stealth check opposed by the attacker's Perception check. The ninja can attempt this check while being observed as long as she has cover or concealment (or an ability that allows her to attempt Stealth checks without cover or concealment). If she's successful, the opponent's attack hits an inanimate object that the attacker mistook for the ninja, and the ninja may move into an adjacent square and is hidden from the attacker.

Prerequisites

master tricks
Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Champions of Balance · OGL-1.0a

Added to the library by eco_the_exploiter on Oct. 31, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Champions of Balance by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Champions of Balance on 2026-10-31.

How this notice was generated

View references and cross-links for Kawarimi

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