Pathfinder 1e Class Talent Witch Hex: Major

Major Healing

By calling upon eerie powers, the witch's touch can mend even the most terrible wounds of those she touches.

Browse feats
Type
Witch Hex: Major
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Major Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

By calling upon eerie powers, the witch's touch can mend even the most terrible wounds of those she touches. This acts as cure serious wounds, using the witch's caster level. Once a creature has benefited from the major healing hex, it cannot benefit from it again for 24 hours. At 15th level, this hex acts like cure critical wounds.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Advanced Player's Guide · OGL-1.0a

Added to the library by eco_the_exploiter on July 20, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Original content contributed by Advanced Player's Guide, designated as Open Game Content under the OGL-1.0a.

How this notice was generated

View references and cross-links for Major Healing

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