Pathfinder 1e Class Talent Witch Hex: Major

Regenerative Sinew

The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly.

Browse feats
Type
Witch Hex: Major
Prerequisites
None
Spell Level
—
Availability
Class talent

This is a Major Hex — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

The witch can cause the debilitating wounds of a creature she touches to quickly close, helping it heal rapidly. The target either gains fast healing 5 for a number of rounds equal to 1/2 the witch's class level or it heals up to 4 points of ability score damage from any two ability scores (witch's choice). At 15th level, in addition to the chosen effect, the target's severed body members, broken bones, and ruined organs grow back, as per regenerate. Once a creature has benefited from this hex, it cannot benefit from it again for 24 hours.

Attribution

Rules content from Paizo Inc., reproduced by TheCrazyGM under the Open Game License v1.0a. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Healer's Handbook · OGL-1.0a

Added to the library by eco_the_exploiter on Nov. 1, 2026.

Rules Mechanics: Open Game Content — OGL-1.0a

Open Game Content reproduced from Healer's Handbook by TheCrazyGM under the OGL-1.0a. Copyright in the reproduced material is held by its original publisher, named in this site's Section 15 notice. The core designation is TheCrazyGM's assertion that the material faithfully matches its cited source; that attestation was recorded by Healer's Handbook on 2026-11-01.

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