Pathfinder 1e Class Talent

Spell Thief

Spend 1 arcane reservoir point (melee touch attack and Will save vs. an unwilling target) to transfer a spell affecting a creature onto yourself for its remaining duration.

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Type
Prerequisites
None
Spell Level
Availability
Class talent

This is a Arcanist Greater Exploit — a class feature gained through that class's own talent choices, not a feat you pick through normal feat selection.

The arcanist can steal a spell affecting one creature by expending 1 point from her arcane reservoir. If the creature is unwilling, she must succeed at a melee touch attack to steal the spell; the target can attempt a Will saving throw to negate the effect. The arcanist can specify a spell affecting the target to steal, but if she's incorrect or doesn't know what spells are affecting the target, the spell stolen is determined randomly from all those affecting the target. If successful, the spell effect transfers to the arcanist, affecting her for the remaining duration. Unless the effect normally allows for a new saving throw during its duration (such as at the end of each round), this ability doesn't grant the arcanist a saving throw against it. The arcanist cannot use this ability to steal a spell with a range of personal or a duration of permanent. The arcanist must have the spell tinkerer exploit to select this exploit.

Prerequisites

Attribution

Paizo Inc. · eco_the_exploiter · OGL-1.0a

Added to the library by eco_the_exploiter on Sept. 7, 2026.

Derived from Arcanist (Advanced Class Guide).

Derived from the Arcanist (Advanced Class Guide), used as Open Game Content under the OGL-1.0a. The game-mechanics content of this derivative work is designated as Open Game Content, contributed by eco_the_exploiter. Product Identity of the original publisher is reserved by its owner and is not claimed here.

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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.