Library / Character Options
Temporal Celerity
Whenever you roll for initiative, you can roll twice and take either result.
This is a Revelation:Time — a class feature gained automatically at certain levels, not a feat you select independently through normal feat selection.
Description
Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Source: Ultimate Magic
Rules
Feat Info
- System
- PF1E
- Universe
- core
- Feat Types
- Revelation:Time
Attribution
- Contributor
- Ultimate Magic
- License
- OGL-1.0a
Original content contributed by Ultimate Magic, designated as Open Game Content under the OGL-1.0a.
Tags
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OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.