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Items Compendium

Search magic items, treasures, artifacts, and other enchanted gear by slot, source, aura, price, and content status.

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78 items · showing 25–48
Name Type Slot Aura CL Price Source
Fleshcraft Graft (Antennae)
The creature gains blindsight to a range of 30 feet [Penalty] The subject is blinded
Wondrous Item Eyes 70000 gp Horror Adventures
Fleshcraft Graft (Blinding Spittle Glands)
Ranged touch attack, 30 ft.
Wondrous Item Head 2000 gp Horror Adventures
Fleshcraft Graft (Burrowing Claws)
Gain claws that deals 1d6 slashing damage (1d4 points if Small), burrow speed of 5 feet [Penalty] Attacks with manufactured weapons and skill checks and ability checks involving hands take a -2 penalty
Wondrous Item Hands 22500 gp Horror Adventures
Fleshcraft Graft (Camouflage Flesh)
Grants ability to use Stealth in any natural terrain, whether or not there is cover or concealment.
Wondrous Item Body 30000 gp Horror Adventures
Fleshcraft Graft (Carapace)
+4 bonus to natural armor bonus [Penalty] -4 armor check penalty
Wondrous Item Body 18000 gp Horror Adventures
Fleshcraft Graft (Cerebral Husk)
Once per day, when a saving throw against a mind-affecting effect fails, subject can shunt the effect into the cerebral husk, ignoring that effect, dealing 1d6 points of Constitution damage [Penalty] -2 penalty on Intell
Wondrous Item Headband 6000 gp Horror Adventures
Fleshcraft Graft (Claw Gauntlet)
Gain claws that deals 1d8 slashing damage (1d6 points if Small), +4 on grapple combat maneuver checks [Penalty] Can't wield weapons or manipulate objects, -4 penalty when performing precision-based tasks involving hands
Wondrous Item Hands 32000 gp Horror Adventures
Fleshcraft Graft (Darksight Eyes)
Gain darkvision with 60 range [Penalty] Gain light blindness
Wondrous Item Eyes 6000 gp Horror Adventures
Fleshcraft Graft (Grasping Tendril)
If replacing an arm, can also deal 1d4 damage as a natural attack, if grafted elsewhere, can retrieve objects as a swift action [Penalty] If replacing an arm, attacks with manufactured weapons and skill checks and abilit
Wondrous Item 22500 gp Horror Adventures
Fleshcraft Graft (Poison Fangs)
Gain a bite natural attack that deals 1d4 points of damage (1d3 points if Small), can attempt to use poison three times per day [Penalty] -2 penalty on all Charisma-based skill checks except Intimidate checks
Wondrous Item Head 12000 gp Horror Adventures
Fleshcraft Graft (Retractable Spines)
Gain spines as natural weapons that deal 1d6 points of piercing damage (1d4 points if Small), +2 bonus on grapple combat maneuver checks [Penalty] Attacks with manufactured weapons and skill checks and ability checks inv
Wondrous Item Wrists 24000 gp Horror Adventures
Fleshcraft Graft (Shark Gills)
Subject can breathe water [Penalty] Subject can no longer breathe air
Wondrous Item Neck 9000 gp Horror Adventures
Fleshcraft Graft (Stinging Tail)
Gain a tail attack that deals 1d6 points of piercing damage (1d4 points if Small), can attempt to use poison three times per day [Penalty] -5 feet to its land speed and a -2 penalty on Acrobatics checks
Wondrous Item Belt 12000 gp Horror Adventures
Fleshcraft Graft (Wings of Darkness)
Fly speed of 60 feet (average maneuverability), +5 bonus on Fly checks [Penalty] -2 penalty on all Dexterity-based skill checks and ability checks except Fly checks
Wondrous Item Shoulders 36000 gp Horror Adventures
Gloves of Feasting Wondrous Item Hands 8400 gp Horror Adventures
Greater Talisman (Akoben)
Grants second save against sleep effects; if successful, wearer is deafened immune to sleep for one round.
Wondrous Item Neck 4500 gp Horror Adventures
Greater Talisman (Ankh)
When a creature with energy drain hits wearer, he receives a save to negate the energy drain (or second save); if successful, attacker automatically hit by force punch (OA) spell.
Wondrous Item Neck 12500 gp Horror Adventures
Greater Talisman (Hamsa)
When wearer fails a save vs a hex, spell or ability with the curse descriptor, or a hag's ability, he can attempt a second save; if successful, the creature that targeted him must save at the same DC or suffer the effect.
Wondrous Item Neck 30000 gp Horror Adventures
Greater Talisman (Pentacle)
Glows whenever wearer is targeted by a possesion, charm, or compulsion effect; if a save is allowed and failed, grants second save and grants wearer protection from evil for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Scarab)
If wearer fails a save against a swarm's poison or distraction ability, he can attempt a second save; if he successful,wearer becomes immune to the poison and distraction abilities of swarms for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Greater Talisman (Triskelion)
If wearer fails a save against an effect that causes him to become entangled, paralyzed, or slowed, he gets a second save; if he successful at the second saving throw, he gains the benefits of longstrider for 5 rounds.
Wondrous Item Neck 6000 gp Horror Adventures
Heavenly Aegis Ring
When wielder takes the total defense action, ring creates magic circle against evil effect centered on him for upto 10 rounds/day; if active and 5 round remain for the day, wielder can use all remaining rounds to cast ho
Ring Ring 16000 gp Horror Adventures
Hungering Staff
Staff does not regain charge from Magic Mouth until spell is dismissed or discharged; Beast Shape I only allows forms with bite attacks
Staff 30000 gp Horror Adventures
Kyton Ring
Creates up to 100 feet of rusty chain/day.
Ring Ring 1000 gp Horror Adventures
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.