Library / Bestiary

Herd Animal, Giraffe

CR 3.00 Animal N Huge HD 4
This animal, covered in a spotted pattern, has a disproportionately long neck that allows it to tower over other animals.

These long-necked animals roam across plains in loose-knit groups, grazing on the upper reaches of acacia trees. Giraffes usually avoid conflict. However, when its young are threatened or if the giraffe is cornered, it attacks ruthlessly, striking with its powerful hooves. Giraffes rarely use their necks to make slam attacks unless they are fighting among themselves as part of their mating displays.

A giraffe is between 16 and 20 feet tall and weighs 3,500 pounds.

HP
30 (4d8+12)
AC
16, touch 10, flat-footed 14 (+2 Dex, +6 natural, –2 size)
Init
+2
Speed
50 ft.
Fort
+7
Ref
+6
Will
+2
BAB
+3
CMB
+10
CMD
22 (26 vs. trip)
Melee
2 hooves +6 (1d8+5), slam +1 (1d8+2)
Space
15 ft.
Reach
10 ft.
str
20
+5
dex
15
+2
con
16
+3
int
2
-4
wis
13
+1
cha
7
-2

Feats, Traits & Items

Endurance from Feat

You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Situational: to resist nonlethal damage from exhaustion: +4 untyped Swim
Run from Feat

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Situational: when making a jump after a running start: +4 untyped Acrobatics

Perception +8

Details
Type
Animal
Alignment
N
Size
Huge
Environment
warm plains
Organization
solitary, pair, or herd (3–10)
Treasure
none
Senses
low-light vision; Perception +8
Source
Bestiary 4
Source

Bestiary 4

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat) — core content under OGL 1.0a
  • Uses feat: Run (Feat) — core content under OGL 1.0a
View references and cross-links for Herd Animal, Giraffe

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