Library / Bestiary

Dragon, Chromatic, White, Young

CR 6.00 Dragon CE Medium HD 7
HP
66 (7d12+21)
AC
20, touch 12, flat-footed 18 (+2 Dex, +8 natural)
Init
+6
Speed
30 ft., burrow 30 ft., fly 150 ft. (average), swim 60 ft.
Fort
+8
Ref
+7
Will
+5
BAB
+7
CMB
+11
CMD
23 (27 vs. trip)
Melee
bite +11 (1d8+6), 2 claws +11 (1d6+4), 2 wings +6 (1d4+2)
Space
5 ft.
Reach
5 ft. (10 ft. with bite)
str
19
+4
dex
14
+2
con
17
+3
int
8
-1
wis
11
+0
cha
8
-1

breath weapon (30-ft. cone, DC 16, 6d4 cold)

icewalking

ice shape

Universal Monster Rules

Breath Weapon (30-ft. cone, DC 16, 6d4 cold) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Special Abilities

Ice Shape from text
Icewalking from text

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Fly +12, Intimidate +9, Perception +12, Stealth +12,Swim +22

Details
Type
Dragon
Alignment
CE
Size
Medium
Senses
dragon senses, snow vision; Perception +12
Languages
Draconic
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
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