Juvenile Rukh
Rukhs are foul-tempered creatures related to rocs, except they resemble two-headed vultures instead of raptors. They hunt live prey and carrion, typically gliding high above the desert in search of things to eat. They avoid creatures of their size or larger, preferring easier prey—horses, camels, and humanoids for adult rukhs, or Medium and Small creatures for juveniles. They nest on mountains and in cliffside caves, as they are too large to roost in trees. Few young rukhs reach adulthood, as many tribes and caravans hunt them for meat, often using a lone, weak-looking scout to lure a hungry juvenile into striking distance for an ambush.
A typical adult rukh stands nearly 35 feet tall and has a wingspan of more than 60 feet. Most are scrawny due to hunger. Coupled with their lightweight bones for easier flying, they rarely top 800 pounds. Juvenile rukhs usually stand about 10 feet tall, with a relatively small wingspan of nearly 18 feet, and weigh about 200 pounds.
- HP
- 37 (5d10+10)
- AC
- 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size)
- Speed
- 20 ft., fly 40 ft. (poor)
- Init
- +2
- Melee
- 2 bites +7 (1d8+2), 2 talons +6 (1d6+2)
- Space
- 10 ft.
- Reach
- 5 ft.
- BAB
- +5
- CMB
- +8
- CMD
- 20
- Fort
- +6
- Ref
- +6
- Will
- +2
- Racial Modifiers
- +8 Perception
Feats, Traits & Items
When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.
The creature can start a grapple when it hits with a claw or bite attack, as though it had the grab ability. If it grapples a creature three or more sizes smaller, it squeezes each round for automatic bite or claw damage with a successful grapple check. A snatched opponent held in the creature's mouth is not allowed a Reflex save against the creature's breath weapon, if it has one.
The creature can drop a creature it has snatched as a free action or use a standard action to fling it aside. A flung creature travels 1d6 × 10 feet, and takes 1d6 points of damage per 10 feet traveled. If the creature flings a snatched opponent while flying, the opponent takes this amount or falling damage, whichever is greater.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Fly –4, Perception +17
- Type
- Magical Beast
- Alignment
- N
- Size
- Large
- Environment
- warm mountains or deserts
- Organization
- pair or flock (3d4)
- Treasure
- incidental
- Senses
- low-light vision; Perception +17
- Source
- Bestiary 4
Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.
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Uses feat: Flyby Attack (Feat)Cites Paizo Inc., a publisher in our reference directory. Citation reviewed by a moderator.
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Uses feat: Snatch (Feat)Cites Paizo Inc., a publisher in our reference directory. Citation reviewed by a moderator.
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Uses feat: Weapon Focus (Feat)Core content from Paizo Inc., reproduced by TheCrazyGM under OGL 1.0a — see the Section 15 notice.
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