Dragon, Metallic, Brass, Young
Combat Stats
- Melee
- bite +12 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)
- Space
- 5 ft.
- Reach
- 5 ft. (10 ft. with bite)
Ability Scores
Special Attacks
breath weapon (60-ft. line, DC 17, 6d4 fire)
sleep breath
Special Qualities
move sand
Feats
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
A creature with this feat can halt its movement while flying, allowing it to hover without needing to make a Fly skill check.
If a creature of size Large or larger with this feat hovers within 20 feet of the ground in an area with lots of loose debris, the draft from its wings creates a hemispherical cloud with a radius of 60 feet. The winds generated can snuff torches, small campfires, exposed lanterns, and other small, open flames of non-magical origin. Clear vision within the cloud is limited to 10 feet. Creatures have concealment at 15 to 20 feet (20% miss chance). At 25 feet or more, creatures have total concealment (50% miss chance, and opponents cannot use sight to locate the creature).
Add +1 to the Difficulty Class for all saving throws against spells from the school of magic you select.
Skills
Bluff +12, Diplomacy +12, Fly +13, Heal +12, Linguistics +12, Perception +14, Sense Motive +14