Tyrant Jelly
Description
When an ochre jelly infiltrates a colony of giant bees or wasps and consumes a queen egg, a strange reaction sometimes occurs between the jelly's fluids and the egg, resulting in a tyrant jelly—an intelligent ooze using an immature insect as a primitive brain. The tyrant jelly has unusual powers over vermin, and quickly takes control of the colony, sending its drones to gather food to sate its unnatural hunger. Other vermin are attracted to the scent of these creatures, and then fall under the tyrant's sway—a colony often has giant bees, centipedes, spiders, and wasps working together.
A tyrant jelly's primary interests are food and survival. Magic or telepathy might allow a creature to bargain with it, exchanging food for its cooperation. Some insect cults hunt tyrant jellies, believing their strange substance has properties similar to a giant bee's royal jelly (Pathfinder RPG Bestiary 2 43) or can increase the intelligence of other vermin.
Combat Stats
- Melee
- slam +12 (6d6+6 plus 1d6 acid plus grab and poison)
- Space
- 10 ft.
- Reach
- 5 ft.
- DR
- 5/epic
Ability Scores
Special Attacks
constrict (6d6+4 plus 1d6 acid plus grab and poison)
mythic power (3/day, surge +1d6)
Poison — Slam—injury; save Fort DC 21; frequency 1/round for 4 rounds; effect 1d4 Con; cure 2 consecutive saves.
Special Qualities
Control Vermin — A tyrant jelly's spell-like abilities work on mindless vermin that have exoskeletons (bees, centipedes, crabs, flies, wasps, and so on), but not soft-bodied creatures such as leeches, slugs, or worms.
Create Spawn — Slashing weapons, piercing weapons, and electricity attacks deal no damage to a tyrant jelly. Instead, part of the creature splits off into an ochre jelly. This new jelly has 30 hit points and fast healing 5; the tyrant jelly loses 30 hit points when it splits off. The new jelly is under the control of the tyrant jelly. A tyrant jelly with 30 hit points or fewer can't split again, and dies if reduced to 0 hit points. A tyrant jelly can reabsorb an adjacent spawn as a full-round action, destroying the spawn and adding the spawn's current hit points to its own.
Vermin Empathy — A tyrant jelly can improve the attitude of vermin as a druid can with animals. Vermin have a starting attitude of unfriendly.
Feats
Great Fortitude, Improved Initiative, Improved Initiative, Mythic, Iron Will, Step Up, Weapon Focus (slam), Weapon Focus, Mythic (slam)
Special Abilities
Universal Monster Rules
Special Abilities
Feats, Traits & Items
The bonus on initiative checks granted by Improved Initiative increases by an amount equal to your tier. This bonus stacks with the bonus from Improved Initiative. In addition, instead of rolling initiative, you can expend one use of mythic power to treat your roll as a natural 20.
Whenever an adjacent foe attempts to take a 5-foot step away from you, you may also make a 5-foot step as an immediate action so long as you end up adjacent to the foe that triggered this ability. If you take this step, you cannot take a 5-foot step during your next turn. If you take an action to move during your next turn, subtract 5 feet from your total movement.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Double the bonuses on your attack rolls from Weapon Focus and Greater Weapon Focus. As a swift action, you can expend one use of mythic power to gain a bonus on attack rolls with your selected weapon equal to half your tier until the end of your turn.
Skills
Climb +12, Perception +11
Spells
- Type
- Ooze
- Alignment
- N
- Size
- Large
- Environment
- any underground
- Organization
- solitary or nest (1 plus 7–19 giant wasps)
- Treasure
- standard
- Senses
- blindsight 60 ft.; Perception +11
- Source
- Bestiary 4