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Herd Animal, Aurochs

CR 2.00 Animal N Large HD 3
This large, horned bull has a dirty black hide and an aggressive temper. Its horns are wide and sharp.

Aurochs (both singular and plural) are large herd animals similar to domesticated cattle.

HP
22 (3d8+9)
AC
13, touch 9, flat-footed 13 (+4 natural, -1 size)
Init
+0
Speed
40 ft.
Fort
+6
Ref
+3
Will
+1
BAB
+2
CMB
+9
CMD
19 (23 vs. trip)
Melee
gore +7 (1d8+9)
Space
10 ft.
Reach
5 ft.
str
23
+6
dex
10
+0
con
17
+3
int
2
-4
wis
11
+0
cha
4
-3

Stampede — A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

trample (2d6+9, DC 17)

Universal Monster Rules

Trample (2d6+9, DC 17) Ex from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Special Abilities

Stampede from text
A stampede occurs if three or more creatures with stampede make a trample attack while remaining adjacent to each other. While stampeding, the creatures can trample foes of their size or smaller, and the trample's save DC increases by +2.

Feats, Traits & Items

Endurance from Feat

You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.

You may sleep in light or medium armor without becoming fatigued.

Situational: to resist nonlethal damage from exhaustion: +4 untyped Swim
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Perception +9

Details
Type
Animal
Alignment
N
Size
Large
Environment
temperate plains
Organization
solitary, pair, or herd (3-30)
Treasure
none
Senses
low-light vision, scent; Perception +9
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Endurance (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
View references and cross-links for Herd Animal, Aurochs

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