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Medusa

CR 7.00 Monstrous Humanoid LE Medium HD 8
This slender, attractive woman has strangely glowing eyes and a full head of hissing snakes for hair.

Medusas are human-like creatures with snakes instead of hair. At distances of 30 feet or more, a medusa can easily pass for a beautiful woman if she wears something to cover her serpentine locks—when wearing clothing that conceals her head and face, she can be mistaken for a human at even closer distances. Medusas use lies and disguises that conceal their faces to get close enough to opponents to use their petrifying gaze, though they like playing with their prey and may fire arrows from a distance to lead enemies into traps. Some enjoy creating intricate decorations out of their victims, using their petrified remains as accents to their swampy lairs, but most medusas take care to hide the evidence of their previous conflicts so that new foes won't have advance warning of their presence.

Used to concealing themselves, medusas in cities are usually rogues, while those in the wilderness often pass themselves off as rangers or trackers. The most notorious and legendary medusas, though, are those who take levels as bards or clerics. Charismatic and intelligent, urban medusas are often involved with thieves' guilds or other aspects of the criminal underworld. Medusas may form alliances with blind creatures or intelligent undead, both of which are immune to their stony gaze. Spellcasting medusas often serve as oracles or prophets, usually dwelling in remote locations of legendary power or infamous history. Such oracle medusas take great delight in their roles, and if presented with the proper gifts and flattery, the secrets they offer can be quite helpful. Of course, the lairs of such potent creatures are liberally decorated with statues of those who have offended them, so the seeker of knowledge is well advised to tred carefully during such meetings.

All known medusas are female. Rarely, a medusa may decide to keep a male humanoid as a mate, usually with the help of elixirs of love or similar magic, and is always careful to not petrify her prisoner—at least until she grows tired of his company.

HP
76 (8d10+32)
AC
15, touch 12, flat-footed 13 ( +2 Dex, +3 natural)
Init
+6
Speed
30 ft.
Fort
+6
Ref
+8
Will
+7
BAB
+8
CMB
+8
CMD
20
Melee
dagger +10/+5 (1d4/19-20), snake bite +5 (1d4 plus poison)
Ranged
mwk longbow +11/+6 (1d8/×3)
Racial Modifiers
+4 Perception
str
10
+0
dex
15
+2
con
18
+4
int
12
+1
wis
13
+1
cha
15
+2

Weapons: Simple

Petrifying Gaze — Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.

Universal Monster Rules

Poison (snake bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Petrifying Gaze from text
Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Point-Blank Shot from Feat

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Situational: within 30 feet: +1 untyped attack rolls, +1 untyped damage
Precise Shot from Feat

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Bluff +10, Disguise +10, Intimidate +13, Perception +16, Stealth +13

Details
Type
Monstrous Humanoid
Alignment
LE
Size
Medium
Environment
temperate marshes and underground
Organization
solitary
Treasure
double (dagger, masterwork longbow with 20 arrows, other treasure)
Senses
all-around vision, darkvision 60 ft.; Perception +16
Languages
Common
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core
View references and cross-links for Medusa

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