Library / Bestiary

Octopus, Giant

CR 8.00 Animal N Large HD 12
A storm of tentacles, each twenty feet in length, flails with deadly precision from the leathery body of this gigantic octopus.

The giant octopus is a true monster capable of catching and eating sharks, humans, or anything else it can grab with its tentacles.

HP
90 (12d8+36)
AC
18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
Init
+6
Speed
20 ft., swim 30 ft., jet 200 ft.
Fort
+11
Ref
+12
Will
+7
BAB
+9
CMB
+15 (+19 grapple)
CMD
27 (can't be tripped)
Melee
bite +13 (1d8+5 plus poison), 8 tentacles +11 (1d4+2 plus grab)
Space
10 ft.
Reach
10 ft. (20 ft. with tentacle)
Defensive Abilities
ink cloud (30-foot-radius sphere)
Racial Modifiers
+10 Escape Artist, +8 Stealth
str
20
+5
dex
15
+2
con
17
+3
int
2
-4
wis
12
+1
cha
3
-4

constrict (tentacle, 1d4+2)

Universal Monster Rules

Grab
Grab (tentacles) Ex from Universal Monster Rule
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. The creature has the option to conduct the grapple normally, or simply to use the part of its body it used in the grab to hold the opponent. If it chooses to do the latter, it takes a –20 penalty on its combat maneuver check to make and maintain the grapple, but does not gain the grappled condition itself. A successful hold does not deal any extra damage unless the creature also has the constrict special attack. If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold. Otherwise, it deals constriction damage as well (the amount is given in the creature's descriptive text). Creatures with grab receive a +4 bonus on combat maneuver checks made to start and maintain a grapple. Unless otherwise noted, grab works only against opponents no larger than the same size category as the creature. If the creature can use grab on sizes other than the default, this is noted in the creature's Special Attacks line.
Constrict (tentacle, 1d4+2) Ex from Universal Monster Rule
A creature with this special attack can crush an opponent, dealing bludgeoning damage, when it makes a successful grapple check (in addition to any other effects caused by a successful check, including additional damage). The amount of damage is given in the creature's entry and is typically equal to the amount of damage caused by the creature's melee attack.
Poison (bite) Ex from Universal Monster Rule
A creature with this ability can poison those it attacks. The effects of the poison, including its save, frequency, and cure, are included in the creature's description. The saving throw to resist a poison is usually a Fort save (DC 10 + 1/2 the poisoning creature's racial HD + the creature's Con modifier; the exact DC is given in the creature's descriptive text). Poisons can be removed through neutralize poison and similar effects.

Special Abilities

Ink Cloud (30-foot-radius sphere) from text

Feats, Traits & Items

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Stealthy from Feat

You get a +2 bonus on all Escape Artist and Stealth skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Escape Artist, +2 Stealth

Escape Artist +18, Perception +8, Stealth +18, Swim +13

Details
Type
Animal
Alignment
N
Size
Large
Environment
any ocean
Organization
solitary
Treasure
incidental
Senses
low-light vision; Perception +8
Source
Bestiary
Source

Bestiary

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
6 House/Core 1 Recognized publisher
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