Library / Bestiary

Azata, Brijidine

CR 17.00 Outsider CG Medium HD 19
This beautiful woman has flesh made of lava. She soars through the sky on a trail of fire.

Brijidines are passionate, powerful azatas attuned to the powers of earth and fire. They love basking in volcanoes, writing poetry, tending to sick creatures, and pursuing spicy recipes. The quickest way to befriend a brijidine is to present her with a fireproof copy of an exotic poem or a bag of rare peppers. Though their power is tied to primal destruction, they are quick-witted and love clever wordplay, whether in a sonnet or a dirty limerick.

The brijidine sees fire as a form of purity, a marked difference from its classical association with devastation and destruction. To a brijidine, the existence of hellfire is the rankest blasphemy, and while many azatas look to the demons of the Abyss as their greatest enemies, it is among the devils of Hell that most brijidines find focus for their anger. The fact that devils are immune to fire, the brijidine's greatest strength, frustrates and angers these azatas all the more, forcing them to become far more imaginative and creative in their tactics when facing such foes. A brijidine stands 5-1/2 feet tall and weighs 150 pounds.

HP
256 (19d10+152)
AC
32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural)
Init
+5
Speed
40 ft., fly 60 ft. (good)
Fort
+22
Ref
+15
Will
+21
BAB
+19
CMB
+24
CMD
43
Melee
+1 flaming burst keen longsword +25/+20/+15/+10 (1d8+8/17-20 plus 1d6 fire and burn)
Ranged
lava blast +24 (16d6 fire plus burn and entrap)
DR
10/cold iron and evil
SR
28
Aura
flaming body, holy aura
str
20
+5
dex
21
+5
con
24
+7
int
15
+2
wis
18
+4
cha
23
+6

Weapons: Martial, Simple

entrap (DC 26, instantaneous, hardness 8, hp 30)

burn (2d6, DC 26)

trample (1d8+7, DC 24)

Heat Stone — Whenever a brijidine uses her meld into stone, soften earth and stone, spike stones, stone shape, or wall of stone spell-like abilities, she can have the affected stone radiate intense heat for 1 minute. Any creature within 5 feet of the stone takes 1d6 fire damage per round.

Obsidian Blade — At will as a free action, a brijidine can create a blade of jagged volcanic glass that functions as a +1 flaming burst keen longsword. One round after it leaves the brijidine's grasp, the weapon decays into useless powder.

Universal Monster Rules

Burn (2d6, DC 26) Ex from Universal Monster Rule
A creature with the burn special attack deals fire damage in addition to damage dealt on a successful hit in melee. A creature affected by the burn ability must also succeed at a Reflex save or catch fire, taking the listed damage at the start of its turn for an additional 1d4 rounds (DC 10 + 1/2 the attacking creature's racial HD + the attacking creature's Con modifier). A burning creature can attempt a new save as a full-round action. Dropping and rolling on the ground grants a +4 bonus on this save. Creatures that hit the monster with natural weapons or unarmed attacks take fire damage as though hit by the monster's burn attack and must make a Reflex save to avoid catching on fire (see page 444 of the Pathfinder RPG Core Rulebook ).
Entrap (DC 26, instantaneous, hardness 8, hp 30) Ex from Universal Monster Rule
The creature has an ability that restricts another creature's movement, usually with a physical attack such as ice, mud, lava, or webs. The target of an entrap attack must make a Fortitude save or become entangled for the listed duration. If a target is already entangled by this ability, a second entrap attack means the target must make a Fortitude save or become helpless for the listed duration. The save DCs are Constitution-based. A target made helpless by this ability is conscious but can take no physical actions (except attempting to break free) until the entrapping material is removed. The target can use spells with only verbal components or spell-like abilities if it can make a DC 20 concentration check. An entangled creature can make a Strength check (at the same DC as the entrap saving throw DC) as a full-round action to break free; the DC for a helpless creature is +5 greater than the saving throw DC. Destroying the entrapping material frees the creature.
Heat (Stone) Ex from Universal Monster Rule
The creature generates so much heat that its mere touch deals additional fire damage. The creature's metallic melee weapons also conduct this heat.
Trample (1d8+7, DC 24) Ex from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Special Abilities

Obsidian Blade from text
At will as a free action, a brijidine can create a blade of jagged volcanic glass that functions as a +1 flaming burst keen longsword. One round after it leaves the brijidine's grasp, the weapon decays into useless powder.

Feats, Traits & Items

Cleave from Feat

As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the first and also within reach. You can only make one additional attack per round with this feat. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.

Combat Expertise from Feat

You can choose to take a –1 penalty on melee attack rolls and combat maneuver checks to gain a +1 dodge bonus to your Armor Class. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the dodge bonus increases by +1. You can only choose to use this feat when you declare that you are making an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Critical Focus from Feat

You receive a +4 circumstance bonus on attack rolls made to confirm critical hits.

Situational: to confirm critical hits: +4 circumstance attack rolls
Improved Bull Rush from Feat

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Calculated: +2 Maneuver Check Bonus
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lunge from Feat

You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Whenever you score a critical hit, your opponent becomes staggered for 1d4+1 rounds. A successful Fortitude save reduces the duration to 1 round. The DC of this Fortitude save is equal to 10 + your base attack bonus. The effects of this feat do not stack. Additional hits instead add to the duration.

Toughness from Feat

You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).

Calculated: +3 Hp Bonus

Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26

spell-like abilities:
Constant—Holy Aura (DC 24), At will—Flaming Sphere (DC 18), At will—Heat Metal (DC 18), At will—Meld Into Stone, At will—Soften Earth And Stone, At will—Stone Shape, 5/day—Cure Serious Wounds (DC 19), 5/day—Flame Strike (DC 20), 5/day—Move Earth, 5/day—Spike Stones (DC 20), 5/day—Stone Tell, 5/day—Summon Nature's Ally V, 5/day—Wall Of Stone (DC 21), 3/day—Earthquake (DC 24), 3/day—Fire Storm (DC 23), 3/day—Heal (DC 21), 3/day—Stoneskin (DC 20), 3/day—Wall Of Fire
Details
Type
Outsider
Alignment
CG
Size
Medium
Environment
any (Elysium)
Organization
solitary or team (2-5)
Treasure
double (no flammable items)
Senses
darkvision 60 ft., low-light vision, tremorsense 60 ft.; Perception +26
Aura
flaming body, holy aura
Languages
Celestial, Draconic, Ignan, Infernal, Terran; truespeech
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
28 House/Core
  • Uses feat: Cleave (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Expertise (Feat) — core content under OGL 1.0a
  • Uses feat: Combat Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Critical Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Improved Bull Rush (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Lunge (Feat) — core content under OGL 1.0a
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Staggering Critical (Feat) — core content under OGL 1.0a
  • Uses feat: Toughness (Feat) — core content under OGL 1.0a
  • Knows spell: Holy Aura (Spell) — core content under OGL 1.0a
  • Knows spell: Flaming Sphere (Spell) — core content under OGL 1.0a
  • Knows spell: Heat Metal (Spell) — core content under OGL 1.0a
  • Knows spell: Meld Into Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Soften Earth And Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Shape (Spell) — core content under OGL 1.0a
  • Knows spell: Cure Serious Wounds (Spell) — core content under OGL 1.0a
  • Knows spell: Flame Strike (Spell) — core content under OGL 1.0a
  • Knows spell: Move Earth (Spell) — core content under OGL 1.0a
  • Knows spell: Spike Stones (Spell) — core content under OGL 1.0a
  • Knows spell: Stone Tell (Spell) — core content under OGL 1.0a
  • Knows spell: Summon Nature's Ally V (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Stone (Spell) — core content under OGL 1.0a
  • Knows spell: Earthquake (Spell) — core content under OGL 1.0a
  • Knows spell: Fire Storm (Spell) — core content under OGL 1.0a
  • Knows spell: Heal (Spell) — core content under OGL 1.0a
  • Knows spell: Stoneskin (Spell) — core content under OGL 1.0a
  • Knows spell: Wall Of Fire (Spell) — core content under OGL 1.0a
View references and cross-links for Azata, Brijidine

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