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Badger, Dire

CR 2.00 Animal N Medium HD 3
A tremendous badger snarls and scrapes its wicked, shovel-like claws. Stocky muscles ripple beneath its streaked and shaggy fur.

A relentless predator, the violent and territorial dire badger hunts frequently, killing and devouring a variety of easy prey such as rabbits, deer, and occasionally livestock. These creatures are unafraid of attacking creatures larger than they are, drawing upon an almost legendary tenacity that has won them honor and respect among many races, particularly forest-dwelling gnomes.

Dire badgers reside in deep burrows and warrens dug with their monstrous claws—but unlike typical badgers, a dire badger's claws are capable of tunneling through solid rock. Dire badgers possess little patience for disturbances or interruptions. Utterly fearless creatures, when confronted they attack brutally, and if injured, they violently erupt into a killing frenzy.

Dire badgers stand 4 feet tall at the shoulder, and weigh 500 pounds.

HP
22 (3d8+9)
AC
14, touch 12, flat-footed 12 (+2 Dex, +2 natural)
Init
+6
Speed
30 ft., burrow 10 ft.
Fort
+6
Ref
+5
Will
+2
BAB
+2
CMB
+4
CMD
16 (20 vs. trip)
Melee
bite +4 (1d4+2), 2 claws +4 (1d3+2)
Defensive Abilities
ferocity
Racial Modifiers
+4 Escape Artist
str
14
+2
dex
15
+2
con
17
+3
int
2
-4
wis
12
+1
cha
9
-1

Universal Monster Rules

Blood Rage Ex from Universal Monster Rule
When the creature takes damage in combat, on its next turn it can fly into a rage as a free action. It gains +2 Constitution and +2 Strength, but takes a –2 penalty to its AC. The rage lasts as long as the battle or 1 minute, whichever is shorter. It cannot end its rage voluntarily.
Ferocity Ex from Universal Monster Rule
A creature with ferocity remains conscious and can continue fighting even if its hit point total is below 0. The creature is still staggered and loses 1 hit point each round. The creature still dies when its hit point total reaches a negative amount equal to its Constitution score.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Escape Artist +6, Perception +10

Details
Type
Animal
Alignment
N
Size
Medium
Environment
temperate forests
Organization
solitary, pair, or clan (3-5)
Treasure
incidental
Senses
low-light vision, scent; Perception +10
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
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