Library / Bestiary

Dinosaur, Parasaurolophus

CR 4.00 Animal N Huge HD 6
This thick-bodied dinosaur has a whip-like tail and a long neck, its head topped by the crest of a backward-curving horn.

This herbivore is 30 feet long and weighs 10,500 pounds. It is notable for the long, curved crest atop its skull.

HP
45 (6d8+18)
AC
18, touch 11, flat-footed 16 (+2 Dex, +7 natural, -1 size)
Init
+2
Speed
30 ft.
Fort
+8
Ref
+7
Will
+3
BAB
+4
CMB
+12
CMD
24 (28 vs. trip)
Melee
tail slap +8 (2d6+9)
Space
15 ft.
Reach
15 ft.
str
23
+6
dex
14
+2
con
17
+3
int
2
-4
wis
13
+1
cha
10
+0

trample (2d6+9; DC 19)

Universal Monster Rules

Trample (2d6+9; DC 19) Ex from Universal Monster Rule
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check—it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Strength modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 the creature's HD + the creature's Strength modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.

Feats, Traits & Items

Improved Bull Rush from Feat

You do not provoke an attack of opportunity when performing a bull rush combat maneuver. In addition, you receive a +2 bonus on checks made to bull rush a foe. You also receive a +2 bonus to your Combat Maneuver Defense whenever an opponent tries to bull rush you.

Calculated: +2 Maneuver Check Bonus
Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Perception) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus

Perception +13

Details
Type
Animal
Alignment
N
Size
Huge
Environment
warm forests or plains
Organization
solitary, pair, or herd (3-12)
Treasure
none
Senses
low-light vision, scent; Perception +13
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
3 House/Core

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