Library / Bestiary

Dragon, Primal, Cloud, Young

CR 9.00 Dragon CN Large HD 10
HP
95 (10d12+30)
AC
20, touch 9, flat-footed 20 (+11 natural, -1 size)
Init
+0
Speed
40 ft., fly 200 ft. (poor), swim 40 ft.
Fort
+10
Ref
+7
Will
+10
BAB
+10
CMB
+15
CMD
25 (29 vs. trip)
Melee
bite +13 (2d6+6), 2 claws +14 (1d8+4), 2 wings +11 (1d6+2), tail slap +11 (1d8+6)
str
18
+4
dex
11
+0
con
17
+3
int
12
+1
wis
16
+3
cha
15
+2

breath weapon (40-ft. cone, 6d8 electricity, DC 18)

Universal Monster Rules

Breath Weapon (40-ft. cone, 6d8 electricity, DC 18) Su from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.

Feats, Traits & Items

Dazzling Display from Feat

While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Power Attack from Feat

You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Skill Focus (Diplomacy) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (claws) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Appraise +14, Diplomacy +21, Fly +7, Intimidate +15, Knowledge (planes) +14, Perception +16, Stealth +9, Swim +12

spell-like abilities:
At will—Fog Cloud, At will—Obscuring Mist
Details
Type
Dragon
Alignment
CN
Size
Large
Senses
dragon senses, mist vision; Perception +16
Languages
Auran, Draconic
Source
Bestiary 2
Source

Bestiary 2

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
6 House/Core 1 Recognized publisher
  • Uses feat: Dazzling Display (Feat) — core content under OGL 1.0a
  • Uses feat: Multiattack (Feat) — cites Paizo Inc.
  • Uses feat: Power Attack (Feat) — core content under OGL 1.0a
  • Uses feat: Skill Focus (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Focus (Feat) — core content under OGL 1.0a
  • Knows spell: Fog Cloud (Spell) — core content under OGL 1.0a
  • Knows spell: Obscuring Mist (Spell) — core content under OGL 1.0a

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