Herd Animal, Camel
Description
Camels are large, desert-dwelling herd animals noted for their stamina and ill tempers. A typical camel stands about 6 feet at the shoulder and 7 feet at the hump.
Combat Stats
- Melee
- bite +4 (1d4+6)
Ability Scores
Special Attacks
Spit — Once per hour, a camel can regurgitate the contents of its stomach, spitting the foul material at a single target within 10 feet. The target must make a DC 13 Fortitude save or be sickened for 1d4 rounds. The save DC is Constitution-based.
Feats
Special Abilities
Special Abilities
Feats, Traits & Items
You gain a +4 bonus on the following checks and saves: Swim checks made to resist nonlethal damage from exhaustion; Constitution checks made to continue running; Constitution checks made to avoid nonlethal damage from a forced march; Constitution checks made to hold your breath; Constitution checks made to avoid nonlethal damage from starvation or thirst; Fortitude saves made to avoid nonlethal damage from hot or cold environments; and Fortitude saves made to resist damage from suffocation.
You may sleep in light or medium armor without becoming fatigued.
Skills
Perception +5
- Type
- Animal
- Alignment
- N
- Size
- Large
- Environment
- warm deserts
- Organization
- solitary
- Treasure
- none
- Senses
- low-light vision, scent; Perception +5
- Source
- Bestiary 2