Library / Bestiary

Baku

CR 8.00 Magical Beast N Medium HD 10
This floating creature has long brown fur. Its face features a pair of long tusks and a curious elongated trunk for a snout.

Bizarre creatures that feed on thoughts, bakus stay hidden from humanoids and feed on their creativity and dreams as well as their fears and nightmares. Bakus rarely encounter others of their kind, living largely solitary lives. Some sages speculate the creatures are not born, but rather spontaneously manifest as if spun from dreams, nightmares, and creative thoughts. Bakus are about 5 feet long and weigh 100 pounds.

Bakus dislike feeding on thoughts concerning themselves, and tend to cease when their target begins thinking of the baku. For this reason, bakus keep hidden in settlements, floating in the evening air above bedrooms and boarding houses, siphoning sustenance from the dreaming populace. Bakus themselves do not sleep.

Given their connection to dreams and nightmares, bakus are mortal enemies of night hags. Though usually calm and gentle creatures, bakus that encounter night hags dedicate themselves to hunting them down and ridding the world of their dark influence. A baku uses its ethereal jaunt spell-like ability to fight night hags as they inflict nightmares on their victims.

HP
95 (10d10+40)
AC
15, touch 15, flat-footed 10 (+5 Dex)
Init
+9
Speed
30 ft., fly 60 ft. (perfect)
Fort
+11
Ref
+12
Will
+8
BAB
+10
CMB
+12
CMD
27 (31 vs. trip)
Melee
2 claws +15 (1d4+2), gore +15 (1d6+2)
DR
10/cold iron
SR
19
str
14
+2
dex
21
+5
con
18
+4
int
15
+2
wis
16
+3
cha
25
+7

Mental Drain — When a baku attacks with a claw, it can choose, as a swift action, to deal 1d4 points of Intelligence damage on that attack. A DC 22 Will save negates this ability damage. The save DC is Charisma-based.

Dream Claws — A baku's claws are treated as cold iron and magic for purposes of overcoming damage reduction.

Special Abilities

Dream Claws from text
A baku's claws are treated as cold iron and magic for purposes of overcoming damage reduction.
Mental Drain from text
When a baku attacks with a claw, it can choose, as a swift action, to deal 1d4 points of Intelligence damage on that attack. A DC 22 Will save negates this ability damage. The save DC is Charisma-based.

Feats, Traits & Items

Alertness from Feat

You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Calculated: +2 Perception, +2 Sense Motive
Flyby Attack from Feat

When flying, the creature can take a move action and another standard action at any point during the move. The creature cannot take a second move action during a round when it makes a flyby attack.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Weapon Finesse from Feat

With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.

Diplomacy +15, Fly +18, Perception +16, Sense Motive +13, Spellcraft +8, Stealth +16

spell-like abilities:
At will—Invisibility (DC 19), At will—Lullaby (DC 17), At will—Sleep (DC 18), 3/day—Deep Slumber, 3/day—Dream, 1/day—Ethereal Jaunt, 1/day—Modify Memory (DC 21)
Details
Type
Magical Beast
Alignment
N
Size
Medium
Environment
any
Organization
solitary
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +16
Languages
Aklo, Celestial, Common
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
11 House/Core 1 Recognized publisher
  • Uses feat: Alertness (Feat) — core content under OGL 1.0a
  • Uses feat: Flyby Attack (Feat) — cites Paizo Inc.
  • Uses feat: Improved Initiative (Feat) — core content under OGL 1.0a
  • Uses feat: Iron Will (Feat) — core content under OGL 1.0a
  • Uses feat: Weapon Finesse (Feat) — core content under OGL 1.0a
  • Knows spell: Invisibility (Spell) — core content under OGL 1.0a
  • Knows spell: Lullaby (Spell) — core content under OGL 1.0a
  • Knows spell: Sleep (Spell) — core content under OGL 1.0a
  • Knows spell: Deep Slumber (Spell) — core content under OGL 1.0a
  • Knows spell: Dream (Spell) — core content under OGL 1.0a
  • Knows spell: Ethereal Jaunt (Spell) — core content under OGL 1.0a
  • Knows spell: Modify Memory (Spell) — core content under OGL 1.0a
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