Library / Bestiary

Cerebric Fungus

CR 3.00 Plant N Medium
A swollen, brainlike bulb encrusted with fungal shelves squats atop several ropy legs. A wide mouth bisects the bulb's crown.

Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.

Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.

STR
14
DEX
11
CON
16
INT
15
WIS
20
CHA
15
HP
30 (4d8+12); fast healing 2
AC
15, touch 10, flat-footed 15 (+5 natural)
Speed
30 ft.
Init
+4
Melee
bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
Space
5 ft.
Reach
5 ft. (15 ft. with tendrils)
BAB
+3
CMB
+5
CMD
15 (21 vs. trip)
Fort
+7
Ref
+1
Will
+6
{# monster-refactor-plan-v3.md Bucket B -- resist/immune/vulnerable were never rendered at all before defenses_for_display was wired for Monster (raw immune/weaknesses had no display line either); dr/sr/senses stay as the raw stat-block prose above/below since those already render and this avoids showing the same fact twice. #}
Defensive Abilities
otherworldly mind

pull (tendril, 5 ft.)

Star-Shriek — Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

<p class="stat-block-1"> You get a +4 bonus on initiative checks.</p>

Bluff +6, Diplomacy +6, Perception +12, Stealth +7

spell-like abilities:
Constant—Detect Thoughts, 3/day—Calm Emotions, 3/day—Touch Of Idiocy
Details
Type
Plant
Alignment
N
Size
Medium
Environment
any
Organization
solitary, pair, or colony (3-12)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +12
Languages
telepathy 100 ft.
Source
Bestiary 3
Source

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core

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