Library / Bestiary

Cerebric Fungus

CR 3.00 Plant N Medium HD 4
A swollen, brainlike bulb encrusted with fungal shelves squats atop several ropy legs. A wide mouth bisects the bulb's crown.

Cerebric fungi are a race of carnivorous, intelligent fungi native to a distant planet. Although they are one of the lowliest life forms on their homeworld, the fungi still possess an alien intellect far beyond that of most terrestrial creatures. Cerebric fungi display great curiosity about other races and species when they visit other worlds, asking endless, apparently senseless, questions and engaging in disturbing experiments. Some eccentric scholars claim to have learned unsettling secrets from these interrogations.

Although capable of fine manipulation with their prehensile filaments, cerebric fungi normally forgo the use of weapons in favor of their natural attacks.

HP
30 (4d8+12); fast healing 2
AC
15, touch 10, flat-footed 15 (+5 natural)
Init
+4
Speed
30 ft.
Fort
+7
Ref
+1
Will
+6
BAB
+3
CMB
+5
CMD
15 (21 vs. trip)
Melee
bite +5 (1d6+2), 2 tendrils +3 (1d4+1 plus pull)
Space
5 ft.
Reach
5 ft. (15 ft. with tendrils)
Defensive Abilities
otherworldly mind
Aura
unsettling appearance (60 ft., DC 14)
str
14
+2
dex
11
+0
con
16
+3
int
15
+2
wis
20
+5
cha
15
+2

pull (tendril, 5 ft.)

Star-Shriek — Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

Universal Monster Rules

Pull (tendril, 5 ft.) Ex from Universal Monster Rule
A creature with this ability can choose to make a free combat maneuver check with a successful attack. If successful, this check pulls an opponent closer. The distance pulled is set by this ability. The type of attack that causes the pull and the distance pulled are included in the creature's description. This ability only works on creatures of a size equal to or smaller than the pulling creature. Creatures pulled in this way do not provoke attacks of opportunity and stop if the pull would move them into a solid object or creature.

Special Abilities

Otherworldly Mind from text
Star-Shriek from text
Once per day as a full-round action, a cerebric fungus can unleash a shrill scream of madness. All creatures (except other cerebric fungi) within 30 feet must make a DC 15 Will save or be nauseated for 1d4 rounds. This is a sonic, mind-affecting effect. The save DC is Constitution-based.

Feats, Traits & Items

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative
Multiattack from Feat

The creature's secondary attacks with natural weapons take only a –2 penalty.

Bluff +6, Diplomacy +6, Perception +12, Stealth +7

spell-like abilities:
Constant—Detect Thoughts (DC 14), 3/day—Calm Emotions (DC 14), 3/day—Touch Of Idiocy
Details
Type
Plant
Alignment
N
Size
Medium
Environment
any
Organization
solitary, pair, or colony (3-12)
Treasure
standard
Senses
darkvision 60 ft., low-light vision; Perception +12
Aura
unsettling appearance (60 ft., DC 14)
Languages
telepathy 100 ft.
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
4 House/Core 1 Recognized publisher
View references and cross-links for Cerebric Fungus

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