Cold Rider
Description
Cold riders are terrifying armored majesties, clad in cloaks of frost with a pair of large crystal-blue antlers cresting their almost skeletal heads. Their icy armor and weapons are as much a part of them as their frozen flesh. Cold riders delight in perversion, slaughter, and the corruption of other fey. They prefer undead or cold-resistant steeds, but even when they have no access to such, their phantom steed spell-like ability ensures they never go long without a mount.
Cold riders are 7 feet tall, though their antlers easily add another 2 feet to their height. They weigh 300 pounds.
Combat Stats
- Melee
- +2 icy burst glaive +12/+7 (1d10+6/×3 plus 1d6 cold) or gore +4 (2d6+1 plus 1d6 cold)
- SR
- 19
- Defensive Abilities
- implements of ice
Ability Scores
Proficiencies
Weapons: Simple
Feats
Improved Initiative, Mounted Combat, Ride-By Attack, Skill Focus (Ride), Spirited Charge, Trample, Weapon Focus (glaive)
Special Abilities
Special Abilities
Feats, Traits & Items
Once per round when your mount is hit in combat, you may attempt a Ride check (as an immediate action) to negate the hit. The hit is negated if your Ride check result is greater than the opponent's attack roll.
When you are mounted and use the charge action, you may move and attack as if with a standard charge and then move again (continuing the straight line of the charge). Your total movement for the round can't exceed double your mounted speed. You and your mount do not provoke an attack of opportunity from the opponent that you attack.
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
When mounted and using the charge action, you deal double damage with a melee weapon (or triple damage with a lance).
When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Skills
Acrobatics +19, Handle Animal +16, Intimidate +16, Knowledge (nature) +18, Perception +18, Ride +22, Sense Motive +18, Stealth +19
Spells
- Type
- Fey
- Alignment
- CE
- Size
- Medium
- Environment
- any cold
- Organization
- solitary, pair, or cavalry (3-12)
- Treasure
- standard
- Senses
- darkvision 60 ft., low-light vision; Perception +18
- Languages
- Common, Elven, Sylvan
- Source
- Bestiary 3