Library / Bestiary

Giant, Jungle

CR 10.00 Humanoid N Huge HD 15
This towering, plant-encrusted woman wields a massive bow, and her dark skin is decorated with numerous intricate tattoos.

Reclusive by nature, jungle giants lair deep within the rainforest. These giants distrust the ways of civilization and resent trespassers. More than one vine-covered lost city in the deep jungle owes its fall to jungle giant ire. The warrior-women of these tribes usually fight with bows, sacred weapons often passed down over generations from mother to daughter. To touch a jungle giant's bow without permission is a mortal insult.

Jungle giants stand 17 feet tall and weigh 4,000 pounds. Their barklike skin bears runic brands etched into each giant as a rite of passage into adulthood. Jungle giant tribes are matriarchal, ruled by an elder female warrior. Males traditionally defend the village, gather food, tend livestock, and raise children.

HP
127 (15d8+60)
AC
24, touch 16, flat-footed 20 (+4 deflection, +4 Dex, +8 natural, -2 size)
Init
+4
Speed
40 ft.
Fort
+9
Ref
+13
Will
+7
BAB
+11
CMB
+21
CMD
39
Melee
2 slams +17 (2d6+8)
Ranged
mwk composite longbow +15/+10/+5 (3d6+8/19-20/×3)
Space
15 ft.
Reach
15 ft.
Defensive Abilities
rock catching, spell storing, warding tattoos
Racial Modifiers
+4 Climb, +8 Stealth in forests
str
26
+8
dex
19
+4
con
19
+4
int
10
+0
wis
14
+2
cha
11
+0

Weapons: Simple

Archery Expert — A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.

Universal Monster Rules

Rock Catching Ex from Universal Monster Rule
The creature (which must be of at least Large size) can catch Small, Medium, or Large rocks (or projectiles of similar shape). Once per round, a creature that would normally be hit by a rock can make a Reflex save to catch it as a free action. The DC is 15 for a Small rock, 20 for a Medium one, and 25 for a Large one. (If the projectile provides a magical bonus on attack rolls, the DC increases by that amount.) The creature must be aware of the attack in order to make a rock catching attempt.

Special Abilities

Archery Expert from text
A jungle giant is proficient with all bows, and does not provoke an attack of opportunity when firing a bow in melee combat.
Spell Storing from text
Warding Tattoos from text

Feats, Traits & Items

Deadly Aim from Feat

You can choose to take a –1 penalty on all ranged attack rolls to gain a +2 bonus on all ranged damage rolls. When your base attack bonus reaches +4, and every +4 thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Improved Critical (longbow) from Feat

When using the weapon you selected, your threat range is doubled.

Your ranged attacks ignore the AC bonus granted to targets by anything less than total cover, and the miss chance granted to targets by anything less than total concealment. Total cover and total concealment provide their normal benefits against your ranged attacks.

Point-Blank Shot from Feat

You get a +1 bonus on attack and damage rolls with ranged weapons at ranges of up to 30 feet.

Situational: within 30 feet: +1 untyped attack rolls, +1 untyped damage
Precise Shot from Feat

You can shoot or throw ranged weapons at an opponent engaged in melee without taking the standard –4 penalty on your attack roll.

Rapid Shot from Feat

When making a full-attack action with a ranged weapon, you can fire one additional time this round. All of your attack rolls take a –2 penalty when using Rapid Shot.

Skill Focus (Stealth) from Feat

You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.

Calculated: +3 Skill Bonus
Weapon Focus (longbow) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Climb +12, Craft (bows) +8, Perception +15, Stealth +12 (+20 in forests), Survival +10

Details
Type
Humanoid
Alignment
N
Size
Huge
Environment
warm forests
Organization
solitary, hunting party (2-9 plus 1-3 girallons), or tribe (10-40, plus 35% noncombatants, 1-3 druids or sorcerers of 2nd-5th level, 1 ranger or barbarian of 3rd-7th level, and 2-8 girallons)
Treasure
standard (masterwork composite longbow [+8 Str] with 40 arrows, other treasure)
Senses
low-light vision; Perception +15
Languages
Common, Giant
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
8 House/Core
View references and cross-links for Giant, Jungle

This entry is Open Game Content. TheCrazyGM is an open library and a Forge for building — and publishing — your own.

How publishing works Browse worlds
OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.