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Herd Animal, Antelope

CR 1/2 Animal N Small HD 1
This graceful animal has long slender legs and a pair of sharp, sturdy horns arching back from its head.

A typical antelope stands a bit less than 3 feet at the shoulder, measures 4 feet in length, and weighs 60 pounds. In some species, both males and females have horns; in others, only males. Females that lack horns have the same statistics but lack an effective attack.

Antelopes graze in large herds, ever on the watch for predators. Even the hint of a threat can send the whole herd springing away toward safer pastures. Antelopes rarely fight except among themselves during mating season or when cornered by a predator.

The statistics presented above work well not only for numerous species of antelope, but also for smaller-sized, deerlike herbivores found throughout the world.

Of course, not all antelopes are Small. You can generate statistics for larger antelope species, such as elands or kudus, by advancing the antelope presented above by 2 Hit Dice and increasing its size category to Medium. All antelopes of this size are CR 1 creatures.

HP
6 (1d8+2)
AC
14, touch 14, flat-footed 11 (+3 Dex, +1 size)
Init
+3
Speed
60 ft.
Fort
+4
Ref
+7
Will
+1
BAB
+0
CMB
-1
CMD
12 (16 vs. trip)
Melee
gore +1 (1d4)
str
10
+0
dex
17
+3
con
14
+2
int
2
-4
wis
13
+1
cha
7
-2

powerful charge (gore, 1d4+2)

Universal Monster Rules

Powerful Charge (gore, 1d4+2) Ex from Universal Monster Rule
When a creature with this special attack makes a charge, its attack deals extra damage in addition to the normal benefits and hazards of a charge. The attack and amount of damage from the attack is given in the creature's description.

Feats, Traits & Items

Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref
Run from Feat

When running, you move five times your normal speed (if wearing medium, light, or no armor and carrying no more than a medium load) or four times your speed (if wearing heavy armor or carrying a heavy load). If you make a jump after a running start (see the Acrobatics skill description), you gain a +4 bonus on your Acrobatics check. While running, you retain your Dexterity bonus to your Armor Class.

Situational: when making a jump after a running start: +4 untyped Acrobatics

Perception +5

Details
Type
Animal
Alignment
N
Size
Small
Environment
temperate or warm plains
Organization
solitary, pair, or herd (3-50)
Treasure
none
Senses
low-light vision; Perception +5
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
2 House/Core
  • Uses feat: Lightning Reflexes (Feat) — core content under OGL 1.0a
  • Uses feat: Run (Feat) — core content under OGL 1.0a
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OGL 1.0a Notice. Pathfinder-derived Open Game Content on this page is used under the Open Game License v1.0a and Section 15 notice.