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Kami, Toshigami

CR 15.00 Outsider NG Medium HD 20
This strangely beautiful old woman is composed completely of blossoms, bark, and antlerlike branches.

Toshigami, known also as blossom kami, are associated with cherry trees—particularly those that grow in inhabited areas. Often, long after a city has fallen to ruin, these kami guardians are all that remain to remember the lost city's glory. In this way, the toshigami are also associated with the passing of time.

Toshigami rarely show themselves except to those in dire need or who are harming their trees. Still, they have a fascination with mortals, and have even been known to form romantic relationships with them on occasion. A toshigami is 5 feet tall and weighs 100 pounds.

HP
210 (20d10+100); fast healing 10
AC
30, touch 20, flat-footed 22 (+6 Dex, +2 dodge, +2 insight, +10 natural)
Init
+10
Speed
60 ft. (30 ft. without haste), fly 90 ft. (good, 60 ft. without haste)
Fort
+11
Ref
+23
Will
+16
BAB
+20
CMB
+26
CMD
39
Melee
+2 quarterstaff +22/+22/+17/+12/+6 (1d6+4 plus touch of ages), +2 quarterstaff +22/+17/+12 (1d6+3 plus touch of ages) or touch +22 (touch of ages)
DR
10/cold iron and evil
SR
26
str
15
+2
dex
22
+6
con
20
+5
int
15
+2
wis
14
+2
cha
25
+7

Weapons: Martial, Simple

merge with ward

ward (cherry tree)

Special Abilities

Merge With Ward from text
Touch Of Ages (+2 quarterstaff +22/+22/+17/+12/+6) from rider
Touch Of Ages) Or Touch +22 (touch Of Ages (+2 quarterstaff +22/+17/+12) from rider
Ward (cherry tree) from text

Feats, Traits & Items

Agile Maneuvers from Feat

You add your Dexterity bonus to your base attack bonus and size bonus when determining your Combat Maneuver Bonus (see Combat) instead of your Strength bonus.

Combat Reflexes from Feat

You may make a number of additional attacks of opportunity per round equal to your Dexterity bonus. With this feat, you may also make attacks of opportunity while flat-footed.

Dodge from Feat

You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.

Calculated: +1 Ac

You get a third attack with your off-hand weapon, albeit at a –10 penalty.

You get a +4 bonus on initiative checks.

Calculated: +4 Initiative

In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

Iron Will from Feat

You get a +2 bonus on all Will saving throws.

Calculated: +2 Will
Lightning Reflexes from Feat

You get a +2 bonus on all Reflex saving throws.

Calculated: +2 Ref

Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. See Two-Weapon Fighting in Combat.

Weapon Focus (quarterstaff) from Feat

You gain a +1 bonus on all attack rolls you make using the selected weapon.

Calculated: +1 Attack Bonus

Bluff +30, Diplomacy +30, Fly +20, Heal +25, Knowledge (nature) +25, Perception +25, Sense Motive +25, Stealth +29, Survival +25

spell-like abilities:
Constant—Deathwatch, Constant—Fly (DC 20), Constant—Foresight, Constant—Haste (DC 20), Constant—Speak With Plants, Constant—True Seeing (DC 23), At will—Cure Moderate Wounds (DC 19), At will—Tree Shape, At will—Tree Stride, 3/day—Restoration, Greater (DC 24), 3/day—Slow (DC 20), 1/day—Finger Of Death (DC 24), 1/day—Time Stop, 1/day—Waves Of Exhaustion
Details
Type
Outsider
Alignment
NG
Size
Medium
Environment
any land
Organization
solitary
Treasure
standard (+2 quarterstaff, other treasure)
Senses
darkvision 60 ft., deathwatch, true seeing; Perception +25
Languages
Common; speak with plants, telepathy 100 ft.
Source
Bestiary 3
Source

Bestiary 3

Attribution

Seeded catalog content, attributed to Paizo Inc. by catalog provenance — not an individual Open Game License attestation. Licensing for reproduced SRD content is covered by the site's Section 15 register.

Sources Used in This Record
24 House/Core
View references and cross-links for Kami, Toshigami

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