Library / Bestiary
Dragon, Chromatic, Black, Young
CR
7.00
Dragon
CE
Medium
HD 8
Combat Stats
HP
76 (8d12+24)
AC
21, touch 12, flat-footed 19 (+2 Dex, +9 natural)
Init
+6
Speed
60 ft., fly 150 ft. (average), swim 60 ft.
Fort
+9
Ref
+8
Will
+7
BAB
+8
CMB
+12
CMD
24 (28 vs. trip)
- Melee
- bite +13 (1d8+6), 2 claws +12 (1d6+4), 2 wings +7 (1d4+2)
Ability Scores
str
19
+4
dex
14
+2
con
17
+3
int
10
+0
wis
13
+1
cha
10
+0
Special Attacks
breath weapon (60-ft. line, DC 17, 6d6 acid)
Special Qualities
Feats
Special Abilities
Universal Monster Rules
Breath Weapon
(60-ft. line, DC 17, 6d6 acid)
Su
from Universal Monster Rule
Some creatures can exhale a cone, line, or cloud of energy or other magical effects. A breath weapon attack usually deals damage and is often based on some type of energy. Breath weapons allow a Reflex save for half damage (DC 10 + 1/2 the breathing creature's racial HD + the breathing creature's Con modifier; the exact DC is given in the creature's descriptive text). A creature is immune to its own breath weapon unless otherwise noted. Some breath weapons allow a Fortitude save or a Will save instead of a Reflex save. Each breath weapon also includes notes on how often it can be used, even if this number is limited in times per day.
Water Breathing
Ex
from Universal Monster Rule
A creature with this special ability can breathe underwater indefinitely. It can freely use any breath weapon, spells, or other abilities while submerged.
Special Abilities
Speak With Reptiles
from text
Swamp Stride
from text
Feats, Traits & Items
Alertness
from Feat
You get a +2 bonus on Perception and Sense Motive skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.
Calculated: +2 Perception, +2 Sense Motive
Skill Focus
(Stealth)
from Feat
You get a +3 bonus on all checks involving the chosen skill. If you have 10 or more ranks in that skill, this bonus increases to +6.
Calculated: +3 Skill Bonus
Weapon Focus
(bite)
from Feat
You gain a +1 bonus on all attack rolls you make using the selected weapon.
Calculated: +1 Attack Bonus
Skills
Fly +13, Handle Animal +8, Intimidate +11, Perception +14, Stealth +16, Swim +23
OGL 1.0a Notice.
Pathfinder-derived Open Game Content on this page is used under the
Open Game License v1.0a and Section 15 notice.